Fallout 76, the next game in the Fallout series, makes a few departures from regular Fallout games. For one, it’s multiplayer, which already has some fans skeptical about how the game will work. For another, it has microtransactions, and the inclusion of a system where players must pay more money on top of the cost of the game has even more fans raising their eyebrows.
Now, Major Nelson of Xbox and Pete Hines of Bethesda have appeared in an Xbox interview, giving us a better idea of what these microtransactions might be and how they’ll impact the game.
The new currency, the interview revealed, is called Atoms, and it will be used to only buy cosmetics.
According to Hines, Atoms will be “thrown around” constantly, making it so that players should always have a supply. Xbox One players will get more than others, however, as they’ll receive 500 Atoms right away.
“Atoms are a thing we use and handout as you play the game,” Hines told Major Nelson. “Quite honestly, we throw them at you all the time. You get them as little rewards for leaving the vault, or the first time you kill a creature, or the first time you pick fruits or vegetables from somewhere. It’s a little challenge reward. Atoms are used in our shop to buy cosmetic things, new outfits or skins or things like that.”
Having played a bit of the game myself at a recent press event, I can confirm that I earned some Atoms within the first few hours of the game for performing new tasks, similar to how some games shower players with Achievements. What the long-term grind for Atoms is, however, I can’t say. Whether there will be some repeatable way to earn more, or whether they’re only one-time bonuses as players move along the story remains to be seen.
Fallout 76 releases on November 14th for Xbox One, PlayStation 4, and PC.