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The cinematic reveal trailer for Beyond Good and Evil 2 had enough beauty and grit to rival the large-scale settings of modern games like Grand Theft Auto, and according to developer Michel Ancel, the upcoming entry is “like GTA but in space, in three dimensions.”

During a Twitch interview after the Ubisoft E3 conference, Ancel shared more details on the sequel, revealing the scope will be lightyears ahead of Beyond Good and Evil and give other games a run for their money.

The main question on everyone’s mind is why did an official announcement for the game take so long, and Ancel made it clear the development teams vast plans required the right level of sophistication. “We did not want to reveal anything before today because we wanted to make sure that the technology would be—you know, you can dream big, but if you don’t have any way to make the game of your dreams, then you can talk for hour and hours and hours and then?” said Ancel.

While Beyond Good and Evil made a strong impression due to its well-defined world building, it seems the follow-up is taking the extraordinary step of building more than one world to explore. “So we waited for three years just working on the technology, so that now you can really travel across space, planets. But not empty planets,” he said. “Real planets with cities, logical connection between the cities. And even all the natural events that you could have on these kind of planets, gravity, all the moons, and all these things.”

This all sounds like a tall order, but Ancel takes it a step further, posing the idea that load times could be a thing of the past for a game of this scale. “You can get out of the Chinese restaurant, jump into your spaceship, go across the atmosphere, and do into your giant spaceship, and then change the planet,” he said. “And all this does no loading, and you can be attacked whenever it’s happening.”

Color us all impressed. Beyond Good and Evil 2 doesn’t have a release window just yet, but with the amount of power supposedly going into it, it’s likely to be quite some time before we can get our hands on this game changer. Fans interested in hearing all of the details from the Ancel interview can listen on the Twitch stream at the 28:47:00 mark.

Source: PC Gamer

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About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Beyond Good and Evil 2 gameplay details make it sound like a GTA killer

Look out Rockstar: Beyond Good and Evil 2 could redefine what makes a great open-world game.

By Evan Slead | 06/13/2017 05:35 PM PT | Updated 06/15/2017 11:01 AM PT

News

The cinematic reveal trailer for Beyond Good and Evil 2 had enough beauty and grit to rival the large-scale settings of modern games like Grand Theft Auto, and according to developer Michel Ancel, the upcoming entry is “like GTA but in space, in three dimensions.”

During a Twitch interview after the Ubisoft E3 conference, Ancel shared more details on the sequel, revealing the scope will be lightyears ahead of Beyond Good and Evil and give other games a run for their money.

The main question on everyone’s mind is why did an official announcement for the game take so long, and Ancel made it clear the development teams vast plans required the right level of sophistication. “We did not want to reveal anything before today because we wanted to make sure that the technology would be—you know, you can dream big, but if you don’t have any way to make the game of your dreams, then you can talk for hour and hours and hours and then?” said Ancel.

While Beyond Good and Evil made a strong impression due to its well-defined world building, it seems the follow-up is taking the extraordinary step of building more than one world to explore. “So we waited for three years just working on the technology, so that now you can really travel across space, planets. But not empty planets,” he said. “Real planets with cities, logical connection between the cities. And even all the natural events that you could have on these kind of planets, gravity, all the moons, and all these things.”

This all sounds like a tall order, but Ancel takes it a step further, posing the idea that load times could be a thing of the past for a game of this scale. “You can get out of the Chinese restaurant, jump into your spaceship, go across the atmosphere, and do into your giant spaceship, and then change the planet,” he said. “And all this does no loading, and you can be attacked whenever it’s happening.”

Color us all impressed. Beyond Good and Evil 2 doesn’t have a release window just yet, but with the amount of power supposedly going into it, it’s likely to be quite some time before we can get our hands on this game changer. Fans interested in hearing all of the details from the Ancel interview can listen on the Twitch stream at the 28:47:00 mark.

Source: PC Gamer

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.