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Gears of War


 

The Coalition has outlined a number of major changes being made to Gears of War 4‘s weapons in both Core and Competitive with the release of the April tuning update.

“Core tuning is all about giving the Gears player a choice in how they play, enabling a variety of different playstyles to compete in a less team-centric environment,” multiplayer design director Ryan Cleven wrote.

“Our goal for the Core tuning in this update is to really balance the starting weapons and clarify their roles. This means we’re looking to make each weapon perfectly suited for its range – focusing the Gnasher at close range, the Lancer at mid-range, and the Hammerburst at long range. We’ve also made some additional changes to make sure that core Gears combat has space to breathe in every game.”

In Core, the Gnasher’s close range damage now falls off 25 percent faster, active reload effect time has been decreased, and its active reload cooldown has been increased.

“Following our change to the mechanics of the Gnasher in the March Update, as well as feedback from Core players, we’ve now reduced the damage for Gnasher shots that land between close and mid range,” Cleven explained. “This results in a Gnasher that still has the punch you expect at close range, but a reduced effectiveness at distance compared to pre-March Update.”

Changes have also been made to the Lancer, Hammerburst, Buzzkill, Boltok, Markza, and Retro Lancer. Take a look at all the changes below:

Core

Gameplay

  • Weapon respawn time increased to 60 seconds (was 30s)
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher

  • Close range damage falls off 25% faster
  • Active reload effect time decreased to 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second (was 8s)

Lancer

  • Lancer damage increased by 5%
  • Headshot damage decreased by 10%
  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst

  • Damage increased by 8%
  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Close range stopping power modifier decreased by 60%
  • Medium range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Weapon recoil per shot decreased by 25%
  • Magazine size increased to 27 from 21

Buzzkill

  • Magazine increased to 15 (was 10)

Retro Lancer

  • Damage decreased by 5%

Competitive

Gameplay

  • Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected:
  • Enforcer
  • Hammerburst
  • Markza Mk1
  • Boltok
  • Retro Lancer
  • Overkill
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher

  • Short range damage reduced by 3%
  • Medium range damage multiplier increased to 15% (was 12.5%)
  • Long range damage multiplier increased to 7.5% (was 5%)
  • Active reload effect time decreased 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second ( was 8s)

Lancer

  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst

  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Point-blank Range stopping power modifier decreased by 60%
  • Medium Range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Magazine size increased to 27 (was 21)

Boltok

  • Active Reload rate of fire bonus decreased to 125% (was 200%)

Retro Lancer

  • Damage decreased by 9%

Markza

  • Headshots no longer kill DBNO targets in execution rules

The release date of the April update will be shared “soon,” according to The Coalition.

Read More

Source: The Coalition


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Big changes being made to Gears of War 4’s weapons

The Coalition has detailed its April weapon tuning update for Gears of War 4 in both Core and Competitive.

By Matthew Bennett | 04/4/2017 05:00 AM PT

News

The Coalition has outlined a number of major changes being made to Gears of War 4‘s weapons in both Core and Competitive with the release of the April tuning update.

“Core tuning is all about giving the Gears player a choice in how they play, enabling a variety of different playstyles to compete in a less team-centric environment,” multiplayer design director Ryan Cleven wrote.

“Our goal for the Core tuning in this update is to really balance the starting weapons and clarify their roles. This means we’re looking to make each weapon perfectly suited for its range – focusing the Gnasher at close range, the Lancer at mid-range, and the Hammerburst at long range. We’ve also made some additional changes to make sure that core Gears combat has space to breathe in every game.”

In Core, the Gnasher’s close range damage now falls off 25 percent faster, active reload effect time has been decreased, and its active reload cooldown has been increased.

“Following our change to the mechanics of the Gnasher in the March Update, as well as feedback from Core players, we’ve now reduced the damage for Gnasher shots that land between close and mid range,” Cleven explained. “This results in a Gnasher that still has the punch you expect at close range, but a reduced effectiveness at distance compared to pre-March Update.”

Changes have also been made to the Lancer, Hammerburst, Buzzkill, Boltok, Markza, and Retro Lancer. Take a look at all the changes below:

Core

Gameplay

  • Weapon respawn time increased to 60 seconds (was 30s)
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher

  • Close range damage falls off 25% faster
  • Active reload effect time decreased to 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second (was 8s)

Lancer

  • Lancer damage increased by 5%
  • Headshot damage decreased by 10%
  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst

  • Damage increased by 8%
  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Close range stopping power modifier decreased by 60%
  • Medium range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Weapon recoil per shot decreased by 25%
  • Magazine size increased to 27 from 21

Buzzkill

  • Magazine increased to 15 (was 10)

Retro Lancer

  • Damage decreased by 5%

Competitive

Gameplay

  • Respawn time for secondary weapons changed to 90 seconds (was 60s) – weapons affected:
  • Enforcer
  • Hammerburst
  • Markza Mk1
  • Boltok
  • Retro Lancer
  • Overkill
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

Gnasher

  • Short range damage reduced by 3%
  • Medium range damage multiplier increased to 15% (was 12.5%)
  • Long range damage multiplier increased to 7.5% (was 5%)
  • Active reload effect time decreased 5 seconds (was 8s)
  • Active reload cooldown time increased to 11 second ( was 8s)

Lancer

  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

Hammerburst

  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Point-blank Range stopping power modifier decreased by 60%
  • Medium Range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Magazine size increased to 27 (was 21)

Boltok

  • Active Reload rate of fire bonus decreased to 125% (was 200%)

Retro Lancer

  • Damage decreased by 9%

Markza

  • Headshots no longer kill DBNO targets in execution rules

The release date of the April update will be shared “soon,” according to The Coalition.

Read More

Source: The Coalition



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89