Bioshock creator Ken Levine has dropped a few more hints about his as-yet-untitled new game.
This time, speaking on-stage at EGX Rezzed (via IGN), Levine pointed to Shadow of Mordor as a source of inspiration.
“The game that inspired me most—that we were maybe onto something, on the right track—was Shadow of Mordor with the Nemesis System.… That was a very limited, rudimentary approach to [what I want to do], that covers a very narrow area. It’s more of a metanarrative, and there’s not a lot of dialogue support for that stuff, so our thing is much more ambitious.”
Levine has dubbed the system that he’s creating “Radical Recognition.”
“One of the most important things about what we’re doing now is this concept of Radical Recognition… that if the player does something, the game should—as often as we can—recognize that accomplishment, or failure, or whatever it is, and find ways to have the world feed back that it cares.… The heart of that is something that’s central to our game.”
This doesn’t necessarily mean that the game will have wildly branching paths, but rather that small details will change and tie together.
“To be able to then have a narrative that seems traditional—like our other [Bioshock] games, one of those kind of narratives, but can react and comment on much more small-level actions the player takes—that’s the goal.”
Levine’s new game is still in development, and doesn’t have a target release date yet.