Ken Levine, Studio Chief, explains: “In BioShock 1 I think the biggest character in the world was actually the world – the world of Rapture. In Infinite we’re continuing that tradition as well – there’s a lot of narrative told in the world, probably on the same scale as with BioShock 1. But we also saw an opportunity to bring the dynamic element of storytelling to the characters and our challenge is of course that we don’t have a very presentational medium…”
EGM’s TAKE: Bioshock games have always been heavy on story and Infinite looks to up that even further.
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