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THE BUZZ: Bioshock creator Ken Levine has admitted that Bioshock Infinite draws some inspiration from Naughty Dog’s Uncharted series.

“I think I was really inspired by the sort of scenes that Drake would have with other characters and just the sort of banter between them, and the kind of ease of that banter, and thinking that could work even in a period piece, and a first-person shooter,” he said. “Our game is a lot more serious in a lot of ways, in terms of the themes and what the characters are going through. It’s not nearly as lighthearted.”

Levine has a great deal of respect for Naughty Dog and explains how it gave him the inspiration and confidence to try new things in Bioshock Infinite: “Naughty Dog are really on top of their game in how they work with the actors and the writing they did. It gave me confidence that it could be done. Not so much whether I could do it, because they’re very, very talented people with a different skill set… but it gave me confidence that it could be done.”

EGM’s TAKE: Naughty Dog pushed boundaries with the Uncharted series and really blended the lines between films and games, hopefully more developers will take note of its achievements and help push the industry forwards.

Source: Gamasutra

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Bioshock Infinite Draws Inspiration from Uncharted

Bioshock creator Ken Levine has admitted that Bioshock Infinite draws some inspiration from Naughty Dog's Uncharted series.

By Matthew Bennett | 01/10/2012 12:38 PM PT

News

THE BUZZ: Bioshock creator Ken Levine has admitted that Bioshock Infinite draws some inspiration from Naughty Dog’s Uncharted series.

“I think I was really inspired by the sort of scenes that Drake would have with other characters and just the sort of banter between them, and the kind of ease of that banter, and thinking that could work even in a period piece, and a first-person shooter,” he said. “Our game is a lot more serious in a lot of ways, in terms of the themes and what the characters are going through. It’s not nearly as lighthearted.”

Levine has a great deal of respect for Naughty Dog and explains how it gave him the inspiration and confidence to try new things in Bioshock Infinite: “Naughty Dog are really on top of their game in how they work with the actors and the writing they did. It gave me confidence that it could be done. Not so much whether I could do it, because they’re very, very talented people with a different skill set… but it gave me confidence that it could be done.”

EGM’s TAKE: Naughty Dog pushed boundaries with the Uncharted series and really blended the lines between films and games, hopefully more developers will take note of its achievements and help push the industry forwards.

Source: Gamasutra

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89