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BioShock Infinite not open world, won’t have morality/faction system (will instead feature ‘consequences’)

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Posted on July 18, 2011 AT 12:50pm

Speaking to nowgamer.com, BioShock Infinite creator Ken Levine gave a few new details about the upcoming game.

First, there won’t be a morality system in terms of “good choice” versus “bad choice”; instead, the game will have a more realistic and complex series of “consequences” depending on your actions. Levine mentions that the concept is meant to not give players a direct understand that taking a certain action will give a certain results, and instead the game will present results depending on how the player naturally plays the game.

The concept of factions is something that is a big part of BioShock Infinite, but Levine says that while there will be the chance to side with one side or the other, and play off of them, there will be no hard-coded meter to determine your relationship with any one faction.

Finally, even though the world of BioShock Infinite seems like it could play well as an open-world game, Levine says the goal is to make a game world that feels “detailed and rich”, and not just make at attempt at seeing if they can rendered every street and lamppost of a city.

“Its about the players experiences, and the city is a function of feeling like youre in a believable space,” Levine explained. “Its about depth for us. I dont know, I mean maybe one day well open up, but there are already people who do that very well, such as our brothers and sisters at Rockstar. They probably do it better than anybody in the world.”

Source: Ken Levine

Nick Baumfeld
Bio: Nick Baumfeld has been involved in the video game industry for a good 12 years. He has seen the industry from all view points and has a background in websites, website integration and social media. Nick pioneered the online video game rental business back in the day, moved forward into online video game trading and then moved viral with the well received Video Games Application on Facebook. Today, he has joined up with EGM founder Steve Harris to create something truly unique and special; EGMNOW, a community dedicated to all manner of gamers.

Gaming MO: Nick is a first person shooter type of gamer and enjoys heated bouts of Halo with friends and family (even while being schooled by his children).
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