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BioShock Infinite not open world, won’t have morality/faction system (will instead feature ‘consequences’)

Posted on July 18, 2011 AT 12:50pm

Speaking to, BioShock Infinite creator Ken Levine gave a few new details about the upcoming game.

First, there won’t be a morality system in terms of “good choice” versus “bad choice”; instead, the game will have a more realistic and complex series of “consequences” depending on your actions. Levine mentions that the concept is meant to not give players a direct understand that taking a certain action will give a certain results, and instead the game will present results depending on how the player naturally plays the game.

The concept of factions is something that is a big part of BioShock Infinite, but Levine says that while there will be the chance to side with one side or the other, and play off of them, there will be no hard-coded meter to determine your relationship with any one faction.

Finally, even though the world of BioShock Infinite seems like it could play well as an open-world game, Levine says the goal is to make a game world that feels “detailed and rich”, and not just make at attempt at seeing if they can rendered every street and lamppost of a city.

“Its about the players experiences, and the city is a function of feeling like youre in a believable space,” Levine explained. “Its about depth for us. I dont know, I mean maybe one day well open up, but there are already people who do that very well, such as our brothers and sisters at Rockstar. They probably do it better than anybody in the world.”

Source: Ken Levine

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