Posted on January 21, 2013 AT 04:02am
Irrational Game’s Ken Levine has agreed to alter religious themes in Bioshock Infinite to ensure that no offense is caused to anyone, following discussions with religious members of the development team.
“One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background,” Levine told Official PlayStation Magazine. “I was able to understand they were kind of upset about something.”
“I’m not going to change anything to get your approval, but I think I understand what you’re saying and I think I can do something that’s going to make the story better, based on what you said,” Levine told his team.
According to Levine, “the last thing [he] wanted to do was change something because it offends somebody.” While it is good that Levine has took the time to make some changes to avoid bringing controversy to Bioshock Infinite, I feel that I too agree with what he says about not changing the game just because it offends. The development team knows what it wants Infinite to be, and as long as it isn’t riding too close to the knuckle then why not just go with it.
The game is set in a fictional world–on a cloud city–with a giant bird chasing people, as a result it’s going to be hard to take anything related to religion seriously in this setting as it is obviously not meant to be real. Sure if it was set in the “real-world” then it would be different story entirely as people could relate, but seeing as this isn’t the case I don’t see a need to change the game, unless the original aim was to purposely offend someone–which I doubt it was.
Should a game be altered to avoid religious offense? Share your thoughts in the comments below.
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