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While speaking at the Cowen and Company Technology, Media, and Telecom Conference this week, Take-Two CEO Strauss Zelnick mentioned that the company considers Red Dead among their “permanent franchises.”

Zelnick’s language, and of course the word “franchise” itself, strongly suggests that future Red Dead installments should be expected. The previous Red Dead entry, Red Dead Redemption, launched in 2010, roughly two full years after Grand Theft Auto IV debuted on PS3 and Xbox 360.

Concerning the fate of other 2K properties, Zelnick also revealed that stewardship over Ken Levine’s beloved BioShock would be handled by 2K Marin, the developer responsible for 2010’s BioShock 2 and, more recently, The Bureau: XCOM Declassified.

Series creator and Ken Levine and the studio responsible for the original BioShock split apart earlier this year, with Levine taking about 15 members of Irrational to focus on new challenges. The remainder of Irrational Games were laid off. Many were, eventually, picked up by the likes of Arkane Studios and 343 Industries.

BioShock series in 2K Marin’s hands, Red Dead a ‘permanent franchise’ for Take-Two

By | 05/30/2014 03:25 PM PT

News

While speaking at the Cowen and Company Technology, Media, and Telecom Conference this week, Take-Two CEO Strauss Zelnick mentioned that the company considers Red Dead among their “permanent franchises.”

Zelnick’s language, and of course the word “franchise” itself, strongly suggests that future Red Dead installments should be expected. The previous Red Dead entry, Red Dead Redemption, launched in 2010, roughly two full years after Grand Theft Auto IV debuted on PS3 and Xbox 360.

Concerning the fate of other 2K properties, Zelnick also revealed that stewardship over Ken Levine’s beloved BioShock would be handled by 2K Marin, the developer responsible for 2010’s BioShock 2 and, more recently, The Bureau: XCOM Declassified.

Series creator and Ken Levine and the studio responsible for the original BioShock split apart earlier this year, with Levine taking about 15 members of Irrational to focus on new challenges. The remainder of Irrational Games were laid off. Many were, eventually, picked up by the likes of Arkane Studios and 343 Industries.

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