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BioWare making changes for season two of Star Wars: The Old Republic PvP

Posted on April 16, 2014 AT 03:26am

Following the conclusion of Star Wars: The Old Republic‘s first PvP season, developer BioWare has revealed the changes it will be making for season two.

The first major change will be made to the season length. Season one lasted 21 weeks, beginning in November 2013 and ending with update 2.7 last week. “This was too long of a length to get the best experience out of the Ranked Seasons, mainly queue population,” the developer explained.

“With a roughly five month long season there were valleys/weeks where the queue population stagnated and thus dipped in participation.”

Season two will begin with update 2.7.1, in two weeks, and will last roughly three months, ending with a major game update. This new shorter length will mean that BioWare won’t be offering a new tier of gear with each new season.

The second change will be made to rewards. Season one saw five tiers of rewards offered to players, however season two will only offer three tiers. As an added bonus, the “top three characters of each Advanced Class in Group and Solo” will be given a unique reward at the end of the season. “That means that the top 96 players in the world will get something to show off their elite status!”

Finally, starting with update 2.7.1, players will finally have a daily and weekly quest for completing ranked arenas to help improve the queue population.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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