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Mass Effect 3 executive producer Casey Hudson has warned that the upcoming Extended Cut DLC for the game won’t satisfy everyone.

Speaking in the latest BioWare podcast, Hudson said that some fan feedback that the team received regarding the ending simply couldn’t be addressed. BioWare decided to release the Extended Cut DLC after there was a public outcry regarding the game’s original ending.

“Ultimately our passion is entertaining people, so delighting them with our stories and giving them amazing worlds to escape to, that’s what we love to do, so in this medium it just wouldn’t make sense for us to make some kind of artistic statement, and then turn our backs on it forever,” he said. “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

“What excites us is the challenge of learning how people consume our stories, so it’s a learning process for everybody. And then incorporating that feedback, that’s how we make our work better.”

Hudson went on to say that fan led campaigns to develop new endings were appreciated by the studio, before adding that some things just weren’t possible.

“When things are really constructive like that, even when it’s critical, it means a lot to us, because when you think about the artists and writers, all the people here – they work because they’re passionate about games,” said Hudson. “They’re passionate about making a really great experience for players. So when they get constructive feedback, constructive criticism, they’re really excited about that.”

“You can never completely satisfy everyone. We’ve seen a whole range of feedback, ranging from people who wanted a total redo, to people who had concerns and questions about the original endings, to people who loved the original endings and have told us they don’t want to change anything.”

“So there’s no doubt that there will be a whole new wave of discussion and debate, maybe even controversy. But we didn’t do the Extended Cut because we’re trying to make everybody happy, make it perfect – we just saw an opportunity to expand on things that we felt could add value to the experience, for those that appreciate it,” he concluded.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

BioWare – Mass Effect 3 Extended Cut DLC Won’t Satisfy Everyone

Mass Effect 3 executive producer Casey Hudson has warned that the upcoming Extended Cut DLC for the game won't satisfy everyone.

By Matthew Bennett | 06/25/2012 12:28 PM PT

News

Mass Effect 3 executive producer Casey Hudson has warned that the upcoming Extended Cut DLC for the game won’t satisfy everyone.

Speaking in the latest BioWare podcast, Hudson said that some fan feedback that the team received regarding the ending simply couldn’t be addressed. BioWare decided to release the Extended Cut DLC after there was a public outcry regarding the game’s original ending.

“Ultimately our passion is entertaining people, so delighting them with our stories and giving them amazing worlds to escape to, that’s what we love to do, so in this medium it just wouldn’t make sense for us to make some kind of artistic statement, and then turn our backs on it forever,” he said. “There was some feedback that we can’t address. There are people who just outright rejected the whole concept of the endings, and wanted us to start from scratch and redo everything. And we can’t do that because that’s not our story, we wouldn’t know how to write that story.”

“What excites us is the challenge of learning how people consume our stories, so it’s a learning process for everybody. And then incorporating that feedback, that’s how we make our work better.”

Hudson went on to say that fan led campaigns to develop new endings were appreciated by the studio, before adding that some things just weren’t possible.

“When things are really constructive like that, even when it’s critical, it means a lot to us, because when you think about the artists and writers, all the people here – they work because they’re passionate about games,” said Hudson. “They’re passionate about making a really great experience for players. So when they get constructive feedback, constructive criticism, they’re really excited about that.”

“You can never completely satisfy everyone. We’ve seen a whole range of feedback, ranging from people who wanted a total redo, to people who had concerns and questions about the original endings, to people who loved the original endings and have told us they don’t want to change anything.”

“So there’s no doubt that there will be a whole new wave of discussion and debate, maybe even controversy. But we didn’t do the Extended Cut because we’re trying to make everybody happy, make it perfect – we just saw an opportunity to expand on things that we felt could add value to the experience, for those that appreciate it,” he concluded.

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About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89