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Mass Effect


 

A recent interview has finally shed some light on the plot of Mass Effect: Andromeda.

Breaking previous story-detail silence, Michael Gamble, a producer on Andromeda, shared the central theme of the intergalactic RPG, in an interview with OPM U.K. (via PlayStation Universe).

“The premise is about galactic exploration,” Gamble said. “It’s much like modern day Elon Musk-ism, which is: ‘I wonder if we can get here? I wonder if we can do that?'”

The theme of exploration has also been mirrored in level design, as mentioned by creative director Mac Walters. Recently, Walters revealed that Andromeda will have much more verticality than previous games. This means that there will be even more opportunities to place story items or unique moments throughout the game. As someone who checks every nook and cranny for easter eggs and upgrades, I’m excited to see what may be hidden in the game’s universe.

However, Andromeda isn’t solely about exploration. It is also a story about unity—the characters in the game will all have to work together and embrace their differences in order to succeed.

Andromeda is a human story, but much like on Earth where we would have people from all walks of life join these expeditions, the same thing happens in the Milky Way—all different types of races join this expedition, and we do it as one concerted effort as opposed to separate people doing separate things. We do so because we know it won’t be easy on the other side.”

It’s a positive message, and one that reminds us a lot of the Star Trek mentality: a team devoted to working together and putting their differences aside. That being said, Gamble’s final comment gave us the biggest clue yet to the story: “Everyone is doing this for the common good and for the same reason, which is: ‘Let’s find somewhere else to go.'”

Somewhere else to go? Is this as simple as the producer mentioned earlier, where the crew is just trying to discover new things? Or are they escaping something? Perhaps there is nowhere to go back to, forcing this motley crew together.

What do you think? Let us know in the comments below!

Source: PlayStation Universe

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About Matt Buchholtz

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Matt learned how to play video games from his grandma, who bravely adventured with him through the “terrifying” halls of Shadowgate. He plays a lot of Dungeons & Dragons on a podcast with comedians. Find him on Twitter @mattisgrounded

BioWare reveals what Mass Effect: Andromeda is all about, new details

It's dangerous to go alone in Mass Effect: Andromeda, so take friends.

By Matt Buchholtz | 11/21/2016 01:00 PM PT

News

A recent interview has finally shed some light on the plot of Mass Effect: Andromeda.

Breaking previous story-detail silence, Michael Gamble, a producer on Andromeda, shared the central theme of the intergalactic RPG, in an interview with OPM U.K. (via PlayStation Universe).

“The premise is about galactic exploration,” Gamble said. “It’s much like modern day Elon Musk-ism, which is: ‘I wonder if we can get here? I wonder if we can do that?'”

The theme of exploration has also been mirrored in level design, as mentioned by creative director Mac Walters. Recently, Walters revealed that Andromeda will have much more verticality than previous games. This means that there will be even more opportunities to place story items or unique moments throughout the game. As someone who checks every nook and cranny for easter eggs and upgrades, I’m excited to see what may be hidden in the game’s universe.

However, Andromeda isn’t solely about exploration. It is also a story about unity—the characters in the game will all have to work together and embrace their differences in order to succeed.

Andromeda is a human story, but much like on Earth where we would have people from all walks of life join these expeditions, the same thing happens in the Milky Way—all different types of races join this expedition, and we do it as one concerted effort as opposed to separate people doing separate things. We do so because we know it won’t be easy on the other side.”

It’s a positive message, and one that reminds us a lot of the Star Trek mentality: a team devoted to working together and putting their differences aside. That being said, Gamble’s final comment gave us the biggest clue yet to the story: “Everyone is doing this for the common good and for the same reason, which is: ‘Let’s find somewhere else to go.'”

Somewhere else to go? Is this as simple as the producer mentioned earlier, where the crew is just trying to discover new things? Or are they escaping something? Perhaps there is nowhere to go back to, forcing this motley crew together.

What do you think? Let us know in the comments below!

Source: PlayStation Universe

0   POINTS
0   POINTS



About Matt Buchholtz

view all posts

Matt learned how to play video games from his grandma, who bravely adventured with him through the “terrifying” halls of Shadowgate. He plays a lot of Dungeons & Dragons on a podcast with comedians. Find him on Twitter @mattisgrounded