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Black Ops 2 Dev Threatened Over Latest Weapon Balance Tweaks

By
Posted on July 24, 2013 AT 06:42am

We all know that some members of the Call of Duty community can get a little carried away when changes are made to the game, but it seems that a couple have taken it a little too far this time with Call of Duty: Black Ops 2 design director David Vonderhaar receiving death threats on Twitter over new tweaks.

The following three changes are what have got some players so angry that they told Vonderhaar that “he should die in a fire or kill himself:”

  • AN-94:  Damage slightly reduced.
  • DSR 50:  Rate of fire reduced.
  • Ballista:  Rate of fire slightly reduced

“Vahn often gets told he should die in a fire or kill himself or is a horrible person,” Activision’s Dan Amrich posted on One of Swords. ”If anybody thinks for a second that this is okay, it is not. But if the loudest voices in the Call of Duty ‘community’ act like an angry mob instead, guess how the entire world views Call of Duty? Now consider that these Internet Tough Guy rants and demands are not unique to COD, but exist everywhere, in many gaming communities. This is why the world often does not take gaming seriously; this is why gamers are assumed to be immature, whiny assholes. Because the immature, whiny assholes are louder.”

Amrich continued by stating that this behavior is unacceptable and if players are angry there are much better ways to get their views across. ”When you make a mistake — because you do, we all do — or someone finds something wrong with something that you created, whether it be a meal or driving instructions or even a blog post, how would you prefer to find out that there is an issue?” he said. “Would you like someone to just say ‘hey, I noticed this and I think it’s not quite right; are you seeing what I see?’ Or would you react better to having someone scream in your face that since your mother didn’t have an abortion, you should commit suicide instead?

“If you enjoy your games, have a little respect for the people who make them — and stop threatening them with bodily harm every time they do their job,” he concluded.

Matthew Bennett, Associate Editor
Matthew Bennett has only been covering the gaming world for a short while, but he’s eager to make his mark. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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