X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON your favorite games

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
your favorite games
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X


 

Nihilistic Software has revealed a few more details about its upcoming Call of Duty entry on the PlayStation Vita, Black Ops: Declassified.

Head of Nihilistic, Robert Huebner told the PlayStation Blog about one of the game’s maps known as Nukehouse, which oddly enough is inspired by Black Ops‘ Nuketown. “Nuketown is obviously a fan favorite so we wanted to really do a homage to that map,” he said. “Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original.”

He also mentioned that 12 perks will be available to players, “Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes.”

Finally Huebner offered up some details regarding the game’s single-player, “The single-player campaign consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. The goal is to give the player the experience of striving for the ‘perfect run’ through each mission.”

“Hostiles” missions as we call them now are the classic ‘survive infinite waves’ sort of challenge. The player has to survive wave after wave of different enemy types, but also receives “care package” drops during play to keep them supplied.”

0   POINTS
0   POINTS


About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Black Ops: Declassified Nukehouse Map and Perks Detailed

Nihilistic Software has revealed a few more details about its upcoming Call of Duty entry on the PlayStation Vita, Black Ops: Declassified.

By Matthew Bennett | 10/4/2012 07:50 AM PT

News

Nihilistic Software has revealed a few more details about its upcoming Call of Duty entry on the PlayStation Vita, Black Ops: Declassified.

Head of Nihilistic, Robert Huebner told the PlayStation Blog about one of the game’s maps known as Nukehouse, which oddly enough is inspired by Black Ops‘ Nuketown. “Nuketown is obviously a fan favorite so we wanted to really do a homage to that map,” he said. “Nukehouse is a tighter level overall but tries to capture the unique look and feel of the original.”

He also mentioned that 12 perks will be available to players, “Hardline, Marksman, Sleight of Hand, and Lightweight are all back, but new perks like Surplus (extra starting ammo and grenades), Hardwired (immune to Counter Spy Plane) and Toughness (reduced flinching when shot) are also important to remember when creating classes.”

Finally Huebner offered up some details regarding the game’s single-player, “The single-player campaign consists of intense and replayable objective-based missions that allow you to get better and better over time to improve your performance. The goal is to give the player the experience of striving for the ‘perfect run’ through each mission.”

“Hostiles” missions as we call them now are the classic ‘survive infinite waves’ sort of challenge. The player has to survive wave after wave of different enemy types, but also receives “care package” drops during play to keep them supplied.”

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89