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At the Valencia eSports Congress, StarCraft 2 lead designer Dustin Browder revealed that Blizzard has considered a free-to-play option for the game’s multiplayer component.

He revealed that the team has considered the option, but can’t find a good way to go about it. “We don’t know how we would monetize it,” Browder said. “While it might be good fun for me to play against someone with only half the units available to them, that’s not going to be an enjoyable experience for them.”

It’s a difficult game to make free-to-play as the reliance on units is so heavy, if one player has better units than another than it’s obvious who will win, it’s a difficult game to avoid a pay-to-win scenario.

Would you be interested in a free-to-play version of the game?

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Blizzard Considered Free-to-Play for StarCraft 2

At the Valencia eSports Congress, StarCraft 2 lead designer Dustin Browder revealed that Blizzard has considered a free-to-play option for the game's multiplayer component.

By Matthew Bennett | 09/24/2012 08:53 AM PT

News

At the Valencia eSports Congress, StarCraft 2 lead designer Dustin Browder revealed that Blizzard has considered a free-to-play option for the game’s multiplayer component.

He revealed that the team has considered the option, but can’t find a good way to go about it. “We don’t know how we would monetize it,” Browder said. “While it might be good fun for me to play against someone with only half the units available to them, that’s not going to be an enjoyable experience for them.”

It’s a difficult game to make free-to-play as the reliance on units is so heavy, if one player has better units than another than it’s obvious who will win, it’s a difficult game to avoid a pay-to-win scenario.

Would you be interested in a free-to-play version of the game?

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89