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Blizzard Dev Explains Why Offline Play Won't Be Coming to PC Version of Diablo III
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Talking to Eurogamer, Diablo III  game director Joshua Mosqueira, explained why offline play won’t be added into the PC version of the game as it was in the console versions.

“Something Keven [Martens, lead content designer] says all the time is: Diablo plays best when you’re playing with other people,” Mosqueira told Eurogamer. “Because not a lot of people connect their consoles to the Internet, that’s where the whole idea of having to get four people on the same couch playing together [comes in]. That’s how we get that social aspect.

“But on PC, we really want players to feel they’re part of the bigger Blizzard and Diablo community. It’s a choice of platform and opportunity for our players to benefit from. There’s a more secure item trading environment, but also a more social environment. We have a lot of plans to make online matter. For us it’s about that connected experience.”

Martens reiterated that Diablo 3 was built from the ground up as a co-op title, and as such the company is taking a hard stance about making online matter with the PC version and will continue to find ways to improve that online experience.

Diablo III launched on PS3 and Xbox 360 earlier this week, on September 3. A PlayStation 4 version is slated for release sometime 2014. Check out Josh’s review of the PS3 version to see how Diablo III fares on home consoles.

Blizzard Dev Explains Why Offline Play Won’t Be Coming to PC Version of Diablo III

By | 09/6/2013 01:31 PM PT

News

Talking to Eurogamer, Diablo III  game director Joshua Mosqueira, explained why offline play won’t be added into the PC version of the game as it was in the console versions.

“Something Keven [Martens, lead content designer] says all the time is: Diablo plays best when you’re playing with other people,” Mosqueira told Eurogamer. “Because not a lot of people connect their consoles to the Internet, that’s where the whole idea of having to get four people on the same couch playing together [comes in]. That’s how we get that social aspect.

“But on PC, we really want players to feel they’re part of the bigger Blizzard and Diablo community. It’s a choice of platform and opportunity for our players to benefit from. There’s a more secure item trading environment, but also a more social environment. We have a lot of plans to make online matter. For us it’s about that connected experience.”

Martens reiterated that Diablo 3 was built from the ground up as a co-op title, and as such the company is taking a hard stance about making online matter with the PC version and will continue to find ways to improve that online experience.

Diablo III launched on PS3 and Xbox 360 earlier this week, on September 3. A PlayStation 4 version is slated for release sometime 2014. Check out Josh’s review of the PS3 version to see how Diablo III fares on home consoles.

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