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A new test build is now available on Overwatch‘s PTR that makes changes to Lucio, Assault maps, and Eichenwalde.

To begin with, Lucio has undergone some big changes in an attempt to make him less of an automatic pick. Crossfade’s area-of-effect radius has been decreased from 30 meters to 10 meters and Sound Barrier’s radius has been decreased from 30 meters to 20 meters. However, projectile speed has been increased, healing-per-second of Heal Song has been increased, and wall-riding movement speed has been increased by 30 percent.

“Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team,” developer Blizzard explains. “The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

“Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.”

The update also makes a change to Assault and Assault/Escort maps in Competitive Play to try and reduce the amount of draws. In this new build, a tracking system is in place that will take into account how much of a capture point has been captured when determining a winner.

Finally, a new route has been added to the first point on Eichenwalde that connects the attacking team’s spawn area to the capture point.

Take a look at the full patch note here.

Source: Overwatch

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Blizzard testing changes for Overwatch’s Lucio and Assault maps

A new PTR build is now available for Overwatch that makes some big changes to Lucio and Assault maps.

By Matthew Bennett | 03/20/2017 05:00 AM PT

News

A new test build is now available on Overwatch‘s PTR that makes changes to Lucio, Assault maps, and Eichenwalde.

To begin with, Lucio has undergone some big changes in an attempt to make him less of an automatic pick. Crossfade’s area-of-effect radius has been decreased from 30 meters to 10 meters and Sound Barrier’s radius has been decreased from 30 meters to 20 meters. However, projectile speed has been increased, healing-per-second of Heal Song has been increased, and wall-riding movement speed has been increased by 30 percent.

“Lucio has often felt like a must-pick due to his raw healing output and the versatility of providing a speed bonus to your entire team,” developer Blizzard explains. “The goal of these changes is to keep those elements feeling strong, but making them harder to apply to everyone on your team at all times. The end result is that he should feel stronger with teams that he can stay close to but not as strong when on teams with heroes that are often spread out (such as Pharah, Widow, Genji, etc).

“Much of Lucio’s character power was tied up in his large passive auras, which caused other elements of his kit to be weakened over time in an attempt to balance him. Now that his auras are more focused it will allow them to be much stronger and allow Lucio to be more active in his role.”

The update also makes a change to Assault and Assault/Escort maps in Competitive Play to try and reduce the amount of draws. In this new build, a tracking system is in place that will take into account how much of a capture point has been captured when determining a winner.

Finally, a new route has been added to the first point on Eichenwalde that connects the attacking team’s spawn area to the capture point.

Take a look at the full patch note here.

Source: Overwatch

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89