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Diablo


 

Blizzard fans were, um, less than thrilled when the publisher announced that the next Diablo game, Diablo Immortal, will be an exclusively mobile experience. You’d think that after that backlash, not to mention Activision-Blizzard’s stock price dropping nearly 7 percent, Blizzard would be more hestitant even further into the shadowy forest of mobile games. Well, you’d be wrong.

In a recent interview with Digital Trends, Blizzard co-founder Allen Adham stated that Blizzard has “big plans for the mobile space.”

“Big” might not the right word, actually. Let’s try “all-encompassing.”

“It’s a big initiative for us across Blizzard,” Adham said, “and you can expect to see more mobile titles from us spanning all of our IPs at some point in the future.”

That’s right. Blizzard has mobile plans for all its properties. That includes Overwatch, WarCraft, StarCraft, and more.

This shouldn’t be that surprising. Taking Diablo into the mobile space, despite its core fan base losing its collective mind, actually makes sense with the series’ core gameplay, and Blizzard’s already found massive success in mobile with Hearthstone, which, according to Adham, was “a happy sort of coincidence” that it worked so well on mobile devices. Besides, if Blizzard is willing to sample mobile gameplay with one of its core franchises, why not extend that to every other property?

As for a new, core, non-mobile Diablo game, Adham reiterated that Blizzard has “not forgotten” the fans eagerly awaiting Diablo 4, even if its announcement didn’t make it to BlizzCon 2018.

“We want them to know [Diablo Immortal] isn’t instead of other things we’re doing, and in fact we’re doing a lot, and this is additive,” Adham said. “We hoped that would allay concerns, but we knew despite that our most engaged, most passionate fans and players here at this show would only be satisfied with one thing.”

It will be interesting to see how fans react to future mobile titles utilizing Blizzard’s IP library. Maintaining its mobile output as “additive” seems like an obvious move for Blizzard, who depends on its rabid, core fanbase but probably doesn’t want to feel restricted on the market, especially with the rise of mobile gaming. In other words, Blizzard is trying to walk a tightrope to satisfy both its players and its stockholders. Whether its fans can accept that or not is to be seen.

Read More

Source: Game Rant


About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.

Blizzard wants to bring all its properties to mobile, so get used to it

Diablo Immortal is just the beginning, as Blizzard confirms plans to explore mobile games for all of its properties.

By Michael Goroff | 11/7/2018 04:00 PM PT

News

Blizzard fans were, um, less than thrilled when the publisher announced that the next Diablo game, Diablo Immortal, will be an exclusively mobile experience. You’d think that after that backlash, not to mention Activision-Blizzard’s stock price dropping nearly 7 percent, Blizzard would be more hestitant even further into the shadowy forest of mobile games. Well, you’d be wrong.

In a recent interview with Digital Trends, Blizzard co-founder Allen Adham stated that Blizzard has “big plans for the mobile space.”

“Big” might not the right word, actually. Let’s try “all-encompassing.”

“It’s a big initiative for us across Blizzard,” Adham said, “and you can expect to see more mobile titles from us spanning all of our IPs at some point in the future.”

That’s right. Blizzard has mobile plans for all its properties. That includes Overwatch, WarCraft, StarCraft, and more.

This shouldn’t be that surprising. Taking Diablo into the mobile space, despite its core fan base losing its collective mind, actually makes sense with the series’ core gameplay, and Blizzard’s already found massive success in mobile with Hearthstone, which, according to Adham, was “a happy sort of coincidence” that it worked so well on mobile devices. Besides, if Blizzard is willing to sample mobile gameplay with one of its core franchises, why not extend that to every other property?

As for a new, core, non-mobile Diablo game, Adham reiterated that Blizzard has “not forgotten” the fans eagerly awaiting Diablo 4, even if its announcement didn’t make it to BlizzCon 2018.

“We want them to know [Diablo Immortal] isn’t instead of other things we’re doing, and in fact we’re doing a lot, and this is additive,” Adham said. “We hoped that would allay concerns, but we knew despite that our most engaged, most passionate fans and players here at this show would only be satisfied with one thing.”

It will be interesting to see how fans react to future mobile titles utilizing Blizzard’s IP library. Maintaining its mobile output as “additive” seems like an obvious move for Blizzard, who depends on its rabid, core fanbase but probably doesn’t want to feel restricted on the market, especially with the rise of mobile gaming. In other words, Blizzard is trying to walk a tightrope to satisfy both its players and its stockholders. Whether its fans can accept that or not is to be seen.

Read More

Source: Game Rant



About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.