Destiny 2‘s first Nightfall Strike was particularly challenging after a bug in one of the mode’s modifiers failed to effectively relay important information.
Nightfall Strikes are weekly Destiny challenges that test players in variations of common strike missions with higher level enemies and unique condition modifiers. The Prism modifier in Destiny 2‘s first Nightfall Strike, The Arms Dealer, periodically rotated the elemental burn for the mission, meaning that one of the game’s three elemental damage types would do extra damage, until another took its place. Unfortunately, the message of which element was active only stayed onscreen for a moment, and missing it could mean some widespread confusion among one’s fireteam.
The extra level of challenge added by the modifier’s lack of information had some speculating that it was an intentional obstacle, but many argued that the absence of any onscreen indication of the active elemental burn made the challenge unfairly obscure. Developer Bungie responded to the player outcry, confirming that the modifier’s failure to remain onscreen was actually a bug that Bungie is addressing (via Game Rant).
“We are actively investigating an issue impacting the Nightfall Prism modifier where the currently featured element is not persisting on screen as is intended,” Bungie posted on its website.
Bungie also revealed that another Nightfall modifier, Momentum, was planned to be part of next week’s Nightfall Strike, but it too faced technical complications. To address this, Bungie will be replacing Momentum with the newly fixed Prism modifier in the upcoming strike.
These fixes likely occurred when Destiny 2‘s servers were taken offline today, September 12th, for scheduled maintenance. At time of writing the maintenance is ongoing but expected to wrap up by 2 p.m. PT.
Destiny 2 is available now on Xbox One and PlayStation 4, with a PC release dropping October 24th.