Guardians invested in Destiny 2 have been eagerly following the livestreams from Bungie showing off the new content arriving with the game’s first expansion, Curse of Osiris. While the final stream was intended to air November 29th, Bungie officially pulled out of the event, instead promising a blog post detailing the current state of the sci-fi shooter. With a vast number of issues the community wants the developer to address, including the XP balance fiasco and overall displeasure with the game’s loot, the cancellation was clearly an attempt to mend a frayed relationship. Now, Bungie has posted the promised writeup, and it’s packed with details on the future of the game.
Beginning with an overview of the updates covered in the post, including all the improvements planned through December and the beginning of 2018, Bungie then breaks down the largest updates coming on December 5th. The developer also notes another patch will arrive a week later on December 12th, so not everything discussed will arrive in the main update.
The first of the four key areas for December is a new weapon class known as Masterworks. Moving forward, Legendary weapons will have the chance to drop as a Masterworks version, a designation that holds many advantages over the regular Legendary versions. Much like the pre-order bonus Kill Tracker Ghost, a Masterworks weapon will track and display the number of kills achieved with it, as well as provide a stat bonus that is re-rollable. Interestingly, Masterworks will also benefit members of your fireteam, as multikills will generate orbs to assist your squadmates. Fans can see an example of a Masterworks weapon below, provided by Bungie.
As for acquiring a weapon like Uriel’s Gift, players above a 250 Power level have the chance of earning one from any activity that typically drops Legendary weapons. Bungie also hints that Trials of the Nine and the Leviathan raid will offer a higher chance of Masterwork drops. As a bonus, dismantling Masterworks will provide materials that can be applied to another Legendary weapon to give it the boosts of a Masterwork. Fans can expect more updates from the new weapon class once the update arrives, and in even more exciting news, Bungie plans to extend Masterworks to other gear in the future.
Another new area announced are armor ornaments, which seem to act similarly to the existing ornaments for weapons. Players can add visual customizations to armor on top of their chosen mods or shaders. While they don’t provide stat boosts or gameplay changes, the visual ornament will tie to specific activities in the game to show other players you have achieved greatness. Also, special armor sets will have their own unique armor ornament possibilities, and Bungie has provided the list of season 2 sets below:
- Vanguard Faction Armor
- Crucible Faction Armor
- Trials of the Nine Armor
- Iron Banner Armor
- Dead Orbit Armor
- Future War Cult Armor
- New Monarchy Armor
- Eater of the Worlds Raid Lair Armor
The final two updated areas, vendors and general investment, cover several changes to how consumables will work after the update. Legendary shards, for example, can be used to purchase Exotic gear from Xur, including a weekly Fated Engram that holds an Exotic the user does not currently own. Players have been waiting for a system that avoids duplicate Exotic drops, so Xur’s Engram is a great step forward. Also, the Three of Coins item from the mysterious vendor will boost Exotic drop rates for four hours after use, giving players, even more, chances at the high-level gear.
The Legendary shards and Masterworks updates will spread across several areas of the game, too, so make sure to look through the post’s final section for the general overview of what to expect.
In one last note, Bungie addressed the recent XP adjustment issues. During the latest Clarion Call event, which offers double XP for a limited time, players noticed the bonus XP was not being properly awarded. Without a full explanation, the developer acknowledged the issue and stated the entire XP system would be overhauled, and it seems we now have a better understanding of how the changes will work.
For one, the game will have a rebalance of XP, meaning there could be a change in how much XP is awarded from event to event. For example, the Leviathan raid previously offered a significantly higher amount of XP when completed compared to a Public Event, and while that will likely stay the same, the XP variation might be less noticeable between other difficult events, like Trials of the Nine and Nightfall. The more concerning change the developer made, which was changing the level up requirement from 80,000 XP to 160,000 XP, was also addressed as “too slow for some activities.” In turn, the team will be collecting player data and feedback to find the right XP amount required for leveling up.
Overall, Bungie states the purpose of the blog was to show more transparency to the community about changes occurring in Destiny 2. At the end, the studio writes that “going forward, we plan to continue this dialogue as openly and frequently as possible. This will be an ongoing process, but one that we are committed to.” For now, players can expect more updates on December 5th with the launch of the game’s first expansion, Curse of Osiris.
Destiny 2 is available for PlayStation 4, Xbox One, and PC.