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Destiny


 

Bungie hopes that mapping positive in-game gestures to the D-pad in Destiny will help curb “toxic behavior” among players, technical director Chris Butcher told Edge Online.

“If you look back at online multiplayer gaming for the last ten years I think the dominant thread has been adolescent males shooting each other in the face and squatting on each other’s corpses,” Butcher told Edge. “And that emerges from design decisions which … some of which were intentional, some of which were not, but the community gets attracted towards that, and that is popular to a lot of other people and so it kind of tends to exclude others.”

Butcher acknowledges that there’s no way to completely prevent players from griefing one another, but they’re trying their hardest to equip players with the tools necessary for Destiny‘s “social experience is one where if the players aren’t co-operating or communicating effectively it doesn’t ruin anyone’s experience.”

“I don’t think you can ever design toxic behavior out,” said Butcher. “You can’t ever stop players from being toxic, but what you can do is prevent them being able to ruin other players’ experiences. You give people these tools that encourage them to interact positively with each other and then if someone is interacting negatively with you, well, they can’t ruin your experience.”

Destiny will launch on PlayStation 4, Xbox One, PS3, and Xbox 360 toward the first half of 2014.

Bungie Aims to Battle Player Griefing in Destiny with Positive In-Game Gestures

By | 08/8/2013 03:58 PM PT

News

Bungie hopes that mapping positive in-game gestures to the D-pad in Destiny will help curb “toxic behavior” among players, technical director Chris Butcher told Edge Online.

“If you look back at online multiplayer gaming for the last ten years I think the dominant thread has been adolescent males shooting each other in the face and squatting on each other’s corpses,” Butcher told Edge. “And that emerges from design decisions which … some of which were intentional, some of which were not, but the community gets attracted towards that, and that is popular to a lot of other people and so it kind of tends to exclude others.”

Butcher acknowledges that there’s no way to completely prevent players from griefing one another, but they’re trying their hardest to equip players with the tools necessary for Destiny‘s “social experience is one where if the players aren’t co-operating or communicating effectively it doesn’t ruin anyone’s experience.”

“I don’t think you can ever design toxic behavior out,” said Butcher. “You can’t ever stop players from being toxic, but what you can do is prevent them being able to ruin other players’ experiences. You give people these tools that encourage them to interact positively with each other and then if someone is interacting negatively with you, well, they can’t ruin your experience.”

Destiny will launch on PlayStation 4, Xbox One, PS3, and Xbox 360 toward the first half of 2014.

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