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Bungie’s latest blog post on the future of Destiny 2 is one of its most detailed yet, revealing all of the upcoming changes to the shooter’s so-called “sandbox” of weapons and abilities. Arriving in the 1.1.4 update on March 27th, Crucible and PvE weapons, class abilities, and perks will be buffed or reduced accordingly to speed up gameplay.

The developer previously teased Destiny 2 would be getting “a speed overhaul,” and according to the latest “This Week at Bungie,” it seems every corner of the game will be changed. While a majority of the changes will affect PvE experiences, senior Crucible designer Kevin Yanes explained PvP will change in regards to “time to kill” and “team shotting.” Both terms refer to the amount of time it takes to kill an enemy in a Crucible match, which many players have complained is too slow. Overall, players will see a “faster, more dynamic, and more action-packed experience on the activity side.” Players will see the changes listed below in the 1.1.4 update.

  • Respawn and Revive were tuned in all game modes
    • Player respawn timers for all Quickplay modes have been reduced to 2s
    • Player respawn timers for Survival have been reduced to 7s
    • Revive lockout time in Countdown has been reduced to 7s
    • Players no longer lose Revive tokens on death
  • Power ammo respawn timers were adjusted across the board
    • Power ammo respawn timers in Iron Banner have been reduced ~50 percent
    • Power ammo respawn timers for all Quickplay modes have been reduced ~30 percent
    • Power ammo respawn timers in Survival have been reduced ~40 percent
    • Power ammo respawn timers in Countdown have been reduced ~25 percent

In addition to the respawn changes for ammo and players, both of which should make PvP matches move along quickly, Bungie is finally adding the option to pick up dropped Power ammo from fallen Guardians. This should keep players moving around a map more often to pick up the most powerful ammo available. Adding to that concept, the post also revealed Competitive matches will no longer offer the tracker, meaning teams will have to rely on communication between one another to formulate a plan of attack. Not only will this breathe new life into the competitive scene, but it should make for interesting viewing experiences for fans, as pro fireteams will be able to plan surprise attacks.

Although February’s update already included several significant buffs to current class Supers and abilities, Bungie has more plans to make the PvE activities feel just as intense as competitive Crucible. The team will update the Hunter’s Invisibility perk and other class-specific abilities, the details of which are below.

  • Dawnblade has been improved:
    • Reduced cost for throwing swords, allowing for one additional throw
    • Increased Super duration extension gained from “Everlasting Fire”
    • Removed all in-air accuracy penalties while “Swift Strike” is active
    • Reduced the Icarus Dash cooldown
    • Increased the grenade and melee energy “Heat Rises” gives you per kill
  • Invisibility on dodge/smoke Updates
    • Invisibility on dodge no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)
    • Dodging still breaks both aim assist and projectile tracking, but only for the duration of the actual dodge
    • Increased the duration of Invisibility on dodge by 1 second
    • Increased the duration of smoke bomb Invisibility by 1 second
  • Supers recharge faster for everyone!
    • Supers now recharge 1:40 faster, a cooldown reduction of 25 percent
  • Mods that reduce grenade, melee and class ability cooldowns have been buffed to allow for up to 2x faster cooldowns
    • This is NOT replacing Mods 2.0, which was recently delayed.

The other core sandbox change are coming to weapons. While many of the various weapon types offered in Destiny 2 were buffed, including pulse rifles, hand cannons, scout rifles, and more, Bungie’s major focus with the upcoming tweaks was to “make shotguns, snipers, and fusion rifles more prevalent in the game.” All of the changes are listed below.

Pulse Rifles

  • Increased PvE damage for all pulses
  • Increased rate of fire for adaptive and high-impact pulses
  • Increased base damage for adaptive, high-impact, and rapid-fire pulses
  • Increased precision multiplier for lightweight pulses
  • Decreased precision multiplier for adaptive pulses
  • This keeps precision damage close to where it is now, putting most of the buff into body shots, though it is still an increase in precision damage overall

Scout Rifles

  • Increased PvE damage for all scouts
  • Increased base damage for high-impact scouts

Hand Cannons

  • Increased PvE damage for all hand cannons
  • Increased precision multiplier for precision hand cannons
  • Increased hip fire accuracy on consoles
  • Increased ADS accuracy on consoles

Sidearms

  • Increased PvE damage for all sidearms
  • Increased hip fire accuracy
  • Increased ADS accuracy
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased minimum range
  • Added an ADS movement bonus

SMG

  • Increased PvE damage for all SMGs
  • Set optics to 1.3x
  • Increased inventory size (allowing more reserve ammo to be stored)

Linear Fusion Rifle

  • Increased PvE damage for all linear fusions
  • increased precisions multiplier
  • Increased aim assist
  • Reduced flinch multiplier

Shotgun

  • Increased PvE damage for all shotguns
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased aim assist for Suros precision shotguns

Sniper Rifle

  • Increased PvE damage for all snipers
  • Increased precision multiplier
  • Increased aim assist
  • Increased inventory size (allowing more reserve ammo to be stored)

Grenade Launcher

  • Increased blast radius

Assault Rifles

  • Decreased range and aim assist stats for precision autos (Uriel’s Gift). Base damage is not changed.

While all of the detailed tweaks will undoubtedly give Destiny 2 players a new experience, Bungie still has more plans to announce down the line. In addition to its recently updated content roadmap, Bungie wants to continue to tackle the complaints Guardians have voiced over the past few months, from a lack of transparency from the development team to a need for rewarding hero moments. “We all know these aren’t the only changes we’ll need to make to address feedback,” Bungie said. “It’s just the first leg of a long journey.”

For now, Guardians can enjoy the current Iron Banner, which offers new weapons and more streamlined versions of Crucible playlists, like Control and Survival. The 1.1.4 patch will also change the seasonal event, making match times and respawns shorter for speedier rounds.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie.net

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About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.

Bungie details Destiny 2’s upcoming weapon, class, Crucible tweaks

Destiny 2's devs promise the new sandbox changes will make PvE and PvP feel like a better experience.

By Evan Slead | 03/9/2018 01:00 PM PT

Video

Bungie’s latest blog post on the future of Destiny 2 is one of its most detailed yet, revealing all of the upcoming changes to the shooter’s so-called “sandbox” of weapons and abilities. Arriving in the 1.1.4 update on March 27th, Crucible and PvE weapons, class abilities, and perks will be buffed or reduced accordingly to speed up gameplay.

The developer previously teased Destiny 2 would be getting “a speed overhaul,” and according to the latest “This Week at Bungie,” it seems every corner of the game will be changed. While a majority of the changes will affect PvE experiences, senior Crucible designer Kevin Yanes explained PvP will change in regards to “time to kill” and “team shotting.” Both terms refer to the amount of time it takes to kill an enemy in a Crucible match, which many players have complained is too slow. Overall, players will see a “faster, more dynamic, and more action-packed experience on the activity side.” Players will see the changes listed below in the 1.1.4 update.

  • Respawn and Revive were tuned in all game modes
    • Player respawn timers for all Quickplay modes have been reduced to 2s
    • Player respawn timers for Survival have been reduced to 7s
    • Revive lockout time in Countdown has been reduced to 7s
    • Players no longer lose Revive tokens on death
  • Power ammo respawn timers were adjusted across the board
    • Power ammo respawn timers in Iron Banner have been reduced ~50 percent
    • Power ammo respawn timers for all Quickplay modes have been reduced ~30 percent
    • Power ammo respawn timers in Survival have been reduced ~40 percent
    • Power ammo respawn timers in Countdown have been reduced ~25 percent

In addition to the respawn changes for ammo and players, both of which should make PvP matches move along quickly, Bungie is finally adding the option to pick up dropped Power ammo from fallen Guardians. This should keep players moving around a map more often to pick up the most powerful ammo available. Adding to that concept, the post also revealed Competitive matches will no longer offer the tracker, meaning teams will have to rely on communication between one another to formulate a plan of attack. Not only will this breathe new life into the competitive scene, but it should make for interesting viewing experiences for fans, as pro fireteams will be able to plan surprise attacks.

Although February’s update already included several significant buffs to current class Supers and abilities, Bungie has more plans to make the PvE activities feel just as intense as competitive Crucible. The team will update the Hunter’s Invisibility perk and other class-specific abilities, the details of which are below.

  • Dawnblade has been improved:
    • Reduced cost for throwing swords, allowing for one additional throw
    • Increased Super duration extension gained from “Everlasting Fire”
    • Removed all in-air accuracy penalties while “Swift Strike” is active
    • Reduced the Icarus Dash cooldown
    • Increased the grenade and melee energy “Heat Rises” gives you per kill
  • Invisibility on dodge/smoke Updates
    • Invisibility on dodge no longer breaks aim assist or projectile tracking in PvP (unchanged in PvE)
    • Dodging still breaks both aim assist and projectile tracking, but only for the duration of the actual dodge
    • Increased the duration of Invisibility on dodge by 1 second
    • Increased the duration of smoke bomb Invisibility by 1 second
  • Supers recharge faster for everyone!
    • Supers now recharge 1:40 faster, a cooldown reduction of 25 percent
  • Mods that reduce grenade, melee and class ability cooldowns have been buffed to allow for up to 2x faster cooldowns
    • This is NOT replacing Mods 2.0, which was recently delayed.

The other core sandbox change are coming to weapons. While many of the various weapon types offered in Destiny 2 were buffed, including pulse rifles, hand cannons, scout rifles, and more, Bungie’s major focus with the upcoming tweaks was to “make shotguns, snipers, and fusion rifles more prevalent in the game.” All of the changes are listed below.

Pulse Rifles

  • Increased PvE damage for all pulses
  • Increased rate of fire for adaptive and high-impact pulses
  • Increased base damage for adaptive, high-impact, and rapid-fire pulses
  • Increased precision multiplier for lightweight pulses
  • Decreased precision multiplier for adaptive pulses
  • This keeps precision damage close to where it is now, putting most of the buff into body shots, though it is still an increase in precision damage overall

Scout Rifles

  • Increased PvE damage for all scouts
  • Increased base damage for high-impact scouts

Hand Cannons

  • Increased PvE damage for all hand cannons
  • Increased precision multiplier for precision hand cannons
  • Increased hip fire accuracy on consoles
  • Increased ADS accuracy on consoles

Sidearms

  • Increased PvE damage for all sidearms
  • Increased hip fire accuracy
  • Increased ADS accuracy
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased minimum range
  • Added an ADS movement bonus

SMG

  • Increased PvE damage for all SMGs
  • Set optics to 1.3x
  • Increased inventory size (allowing more reserve ammo to be stored)

Linear Fusion Rifle

  • Increased PvE damage for all linear fusions
  • increased precisions multiplier
  • Increased aim assist
  • Reduced flinch multiplier

Shotgun

  • Increased PvE damage for all shotguns
  • Increased inventory size (allowing more reserve ammo to be stored)
  • Increased aim assist for Suros precision shotguns

Sniper Rifle

  • Increased PvE damage for all snipers
  • Increased precision multiplier
  • Increased aim assist
  • Increased inventory size (allowing more reserve ammo to be stored)

Grenade Launcher

  • Increased blast radius

Assault Rifles

  • Decreased range and aim assist stats for precision autos (Uriel’s Gift). Base damage is not changed.

While all of the detailed tweaks will undoubtedly give Destiny 2 players a new experience, Bungie still has more plans to announce down the line. In addition to its recently updated content roadmap, Bungie wants to continue to tackle the complaints Guardians have voiced over the past few months, from a lack of transparency from the development team to a need for rewarding hero moments. “We all know these aren’t the only changes we’ll need to make to address feedback,” Bungie said. “It’s just the first leg of a long journey.”

For now, Guardians can enjoy the current Iron Banner, which offers new weapons and more streamlined versions of Crucible playlists, like Control and Survival. The 1.1.4 patch will also change the seasonal event, making match times and respawns shorter for speedier rounds.

Destiny 2 is available for PlayStation 4, Xbox One, and PC.

Source: Bungie.net

0   POINTS
0   POINTS



About Evan Slead

view all posts

Evan has been loving games since he could hold a controller. When not replaying Megaman X or Castlevania: Symphony of the Night for the 100th time, he also has been writing about entertainment, from horror movie reviews for Bloody Good Horror to TV recaps and general news for Entertainment Weekly, and now all things gaming. Say hello on Twitter at @EvanSlead.