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Bungie responds to concerns over Destiny’s playable world sizes

Posted on July 28, 2014 AT 02:09pm

During a livestream with the 2old2play community, Bungie community manager David “DeeJ” Dague made comments about Destiny’s playable locations that set off concerns around the internet.

Dague talked about the game’s four planets—Earth, the Moon, Venus, and Mars—and their destinations, which include the already-playable Old Russia. According to Dague, each planet will only have one destination, meaning that, at least for now, the entirely of Earth’s playable experience will be centered around Old Russia.

Given how much of Old Russia has already been seen in the Alpha and Beta tests, and the expected territory size based on the areas of its map that were accessible in those early tests, concerns cropped up over just how big the world size would be in the final build of Destiny. Why only one destination per planet? And if there is in fact only one destination per planet, does that mean we’ve already experienced 1/4th of the full Destiny world?

A day later, another Bungie community manager, Eric “Urk” Osborne, stopped by internet gaming forum NeoGAF to try to calm concerns:

Oh, hello.

Destiny’s pretty big. It’s the biggest game we’ve ever made, by far, and we’re sort of known for making games you can play for months, years, and even decades if you’re a little bit…dedicated.

With Destiny, we’re looking to exceed what we’ve done before, not just in terms of scale – the Moon is our smallest destination – but in terms of scope and breadth of activities. That’s true for day one, as you expect, but it also means we want Destiny to have super long legs.

If we’re fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we’ve yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it’s gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.

Before a game’s official release, it can be easy to jump to conclusion about what its experience will be or the “obvious” good (or bad) elements of that experience based on nothing more than small tidbits of information that have come out. Few, if any, outside of Bungie have played the entirety of Destiny just yet, so it’s nearly impossible for anyone to truly understand just how much content the game will offer up to players.

At the same time, it’s hard to not be a little disappointed at the idea of each planet having only one real destination. As interesting as Old Russia is, I was hoping to explore other areas of Earth as a part of the game—the core game, I should say, outside of any potential DLC that will be coming along down the road.

As with anything, true judgement on how Destiny will come together cannot or should not be made until the final game is in the hands of gamers this September. Still, we’d love to hear your thoughts on all of this in the comments below.

Source: NeoGAF

Eric L. Patterson, Executive Editor
Eric L. Patterson got his start via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as he can convince them to fit in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk him on Twitter: @pikoeri. Meet the rest of the crew.

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