A new pair of blog posts from Bungie gave the Destiny 2 development team a chance to address many issues and questions players had about the state of the shared-world shooter. While the main problem Bungie tackled was the use of the Eververse, fans were also given teases about what to expect through 2018, including Crucible changes, the next expansion, and a slew of additional features that will appear down the line.
The first big change arrives on January 30th, when Guardians will have the chance to receive Masterwork armor to use alongside the previously released Masterwork weapons. Masterwork is considered its own class of gear, fitting between Legendary and Exotic in terms of power while giving players more customization and a wider pool of options to use outside of Exotics. The new modified Masterwork armor will come with increased damage reduction when activating a Super and, like the current Masterwork weapon system, the stats can be rerolled using Masterwork Cores and Legendary shards.
For more unique new rewards, the same late-January update will include a revamp of item drops in raids. Not only will gear earned from raid activities come fitted with raid-specific mods, but Bungie says a raid item will be a guaranteed drop at least once. If players are looking for particular raid gear, a vendor will directly sell Leviathan and Eater of Worlds pieces to fill in the gaps.
February will include many hotfixes and changes to Destiny 2, including Quickplay Crucible tweaks to make gameplay faster, a reduced number of repetitive Exotic drops, and the addition of text chat to the PC version of the game. More notable, though, will be a rework of the mod system for armor and weapons. Bungie plans to “focus on reducing redundant mods, make more unique theming, and greatly increase their impact on your power.” If done well, players should see greater differences between, for example, an auto rifle and scout rifle, as they could come equipped with unique mods that enhance the best parts of each weapon.
The remainder of the year is detailed in more vague terms, with the only concrete features arriving being the new seasonal Crucible Rank mode and private match support. Season 3 of Destiny 2 will begin in spring 2018 and introduce the Valor and Glory ranks in competitive PvP. The former will allow the player to rise in rank by completing as many matches as possible with no penalty for losing, while the latter’s rank increases with wins and decreases with losses. Private matches work similarly to how they did in the first Destiny, with players able to invite friends to custom matches, but a 6v6 option will now also be available.
As for the remaining months of the year, Bungie seems to have many ideas in the works, but players will have to wait to hear more about them. The highlights include a change to the endgame’s XP grinding for Bright Engrams, the option to pick from four emotes during play, adding space to vaults, and improvements to the many in-game activities, like Trials of the Nine, Leviathan, and Crucible.
There are some ideas being changed that sound a bit odd, however. One example is what Bungie’s calling Masterwork Exotics. The idea of Masterwork weapons seemed to be a way to offer a powerful gun that could be considered similar to an Exotic while being in a different class. If players will be able to modify Exotics even more, it will likely make other, standard Masterworks obsolete. We’ll have to see how this one pans out.
Destiny 2 is available for PlayStation 4, Xbox One, and PC.
Source: Bungie's Blog