The vehicles in Call of Duty: Black Ops 4‘s Blackout battle royale mode are one of the game’s greatest deviations from series norms, but developer Treyarch has assured us this experimental feature will be just as balanced as everything else.
From Blackout’s original debut presentation, fans learned that the mode would feature land, sea, and air vehicles. Fast-forward to this month’s Gamescom 2018, director of communications John Rafacz used a PC Gamer interview to expand upon how these machines will coalesce within Blackout’s core gameplay.
“There’s a range of vehicles that I think are well-balanced to match with the on-foot combat,” Rafacz said. “It isn’t like you’re driving a tank, trying to fight against a dude with a scavenged submachine gun. They’re all well-balanced. We’ve been having a lot of playtests at Treyarch over the last several months getting ready for this, and it’s a blast to play. It feel great. It feels like Black Ops.”
The Activision subsidiary Beenox is handling Black Ops 4‘s PC version, and its creative director, Thomas Wilson, added to Rafacz’s comments with a mention of Blackout’s map, explaining how it is more than just an amalgamation of classic Black Ops environment staples.
“It’s easy to understand why people see it as a patchwork, but all of the maps are built seamlessly together,” Wilson said. “The environments are all inspired by classic maps, and you’ll see moments from Firing Squad and Nuketown in there, but it’s not like we just dropped them right next to each other and glued them together. It is still very much an environment build for Black Ops.”
PlayStation 4 players will get to try Blackout for the first time when the mode’s beta launches on September 10th. Fortunately, Xbox One and PC players won’t have to wait an entire week for their turn like they did for the multiplayer beta, as the Blackout beta will be live for everyone by September 14th, as long as you’ve preordered by then.
Call of Duty: Black Ops 4 is slated to launch October 12th on PlayStation 4, Xbox One, and PC.
Source: PC Gamer