Call of Duty multiplayer is all about guns, but movement is just as important as landing that sweet headshot. Moving around a battleground efficiently is paramount to keeping that K/D streak high, so Call of Duty: Black Ops III has added new ways to get around and take down the enemy.
Unlimited sprint allows players in a heated multiplayer match to always run at top speeds and quickly hop over obstacles, keeping the forward movement fluid and uninterrupted. We certainly appreciated not getting stuck in front of a small crate while an opposing player was breathing down our necks.
The game also adds a small movement meter that controls two important features: Thrust Jumping and Power Sliding. The Thrust Jump, a multi-directional double jump, covers a ton of ground with a simple button press. Players can change direction mid-air with the second jump, so you can quickly correct an errant forward jump with a Thrust Jump backward. Crouch mid-spring, and you?ll find your character Power Sliding, a fast and simple slide, under high obstacles or enemy fire. Its quick execution can surprise an opponent who has you lined up in his sights.
The most dynamic change to moving in multiplayer lies in the briny deep. Players can take a dip in oceans, pools and other bodies of water fight other swimming specialists while underwater. This adds a new layer of strategy, as a player could hide underwater, surprise an unsuspecting opponent and score an easy kill.
Call of Duty: Blacks Ops III has to live up to both the CoD and Black Ops standards, but Treyarch seems to be hitting the ground sprinting, Thrust Jumping, Power Sliding and swimming. The fight begins when Call of Duty: Black Ops III launches Nov. 6 for the Xbox One, Playstation 4 and PC.