Call of Duty: Ghosts‘ multiplayer will be backed by dedicated servers on every version of the game, executive producer Mark Rubin revealed on Twitter today.
“Dedicated servers will be used on current gen, next gen, and PC with Ghosts,” Rubin wrote. “And, in order to make sure that people have the best possible experience regardless of platform, location, or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers.”
Listen servers function like dedicated servers, but through residential Internation connections via local hosting (client-side hosting). Dedicated servers, of course, bring reliability and performance benefits, such as the elimination of low-latency advantage that comes with player-hosted multiplayer sessions.
Dedicated servers were previously confirmed only for Ghosts‘ Windows PC and Xbox One versions.
“So no matter where you are, the game will always be trying to give you the best online performance possible,” Rubin added.
Call of Duty: Ghosts launches on Windows PC, PS3, Xbox 360, and Wii U November 5. PlayStation 4 and Xbox One versions will be part of the consoles’ respective launch lineups come November 15 (November 29 in Europe) and November 22, respectively.