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Call of Duty


 

Activision has officially unveiled the details of Call of Duty: WWII‘s multiplayer and Nazi Zombies co-op mode.

Though gameplay wasn’t shown, Sledgehammer Games COO Michael Condrey did share some important information on the changes that will be on display when the game releases in November.

The first new mode confirmed for Call of Duty: WWII is War, an asymmetric mode that sets Axis against Allies in team play.

“Now, this mode changes map design, strategy, teamwork,” Condrey said during the livestream. “And we’re really excited about its potential.” In interviews with Polygon and Mashable, Sledgehammer shared a few more details on the mode. War will be objective-based with a narrative component, a description that calls to mind some of the multistage modes in EA’s Star Wars Battlefront. It also appears at least some War maps and objectives will be based on real battles from the war, with the D-Day landing being mentioned as one example.

Next up is Divisions, described as a “fundamentally new way to approach your Call of Duty multiplayer career.” In it, players can enlist in a specific unit of their choice, and will be able to progress through the ranks with a custom character.

Third, and most intriguing, is Headquarters. This multiplayer setting is more of a social feature than a game mode, allowing players to interact with their fellow soldiers and rally together. It seems reminiscent of Destiny‘s Tower, though in the same Mashable interview, Condrey revealed that it was actually inspired by World of Warcraft.

“I will always remember that first time I went to Orgrimmar in world of Warcraft, and it was just filled with activity and people, and that community was really powerful,” Condrey said. He added that it’s the “evolution” of the virtual lobby that debuted in Advanced Warfare.

“Headquarters for us is a way to bring the community back together and allow them to socialize and recognize [each other’s achievements] and be rewarded,” Condrey said. “[It’s] your ‘off the front line’ experience as a community.”

Finally, the livestream showed the reveal everyone’s been waiting for: Nazi Zombies.

Zombies appear as “[the] Third Reich’s desperate attempt to create an army in the final stages of the war,” Sledgehammer Games’ explanation for how the undead creatures fit in to the historical setting.

Call of Duty: WWII releases on November 3rd on PlayStation 4, Xbox One, and PC.

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About Emma Schaefer

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Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM

Call of Duty: WWII adds new multiplayer modes, brings back Nazi Zombies

Activision has revealed the first details of Call of Duty: WWII's multiplayer modes.

By Emma Schaefer | 04/26/2017 10:58 AM PT | Updated 04/26/2017 12:08 PM PT

News

Activision has officially unveiled the details of Call of Duty: WWII‘s multiplayer and Nazi Zombies co-op mode.

Though gameplay wasn’t shown, Sledgehammer Games COO Michael Condrey did share some important information on the changes that will be on display when the game releases in November.

The first new mode confirmed for Call of Duty: WWII is War, an asymmetric mode that sets Axis against Allies in team play.

“Now, this mode changes map design, strategy, teamwork,” Condrey said during the livestream. “And we’re really excited about its potential.” In interviews with Polygon and Mashable, Sledgehammer shared a few more details on the mode. War will be objective-based with a narrative component, a description that calls to mind some of the multistage modes in EA’s Star Wars Battlefront. It also appears at least some War maps and objectives will be based on real battles from the war, with the D-Day landing being mentioned as one example.

Next up is Divisions, described as a “fundamentally new way to approach your Call of Duty multiplayer career.” In it, players can enlist in a specific unit of their choice, and will be able to progress through the ranks with a custom character.

Third, and most intriguing, is Headquarters. This multiplayer setting is more of a social feature than a game mode, allowing players to interact with their fellow soldiers and rally together. It seems reminiscent of Destiny‘s Tower, though in the same Mashable interview, Condrey revealed that it was actually inspired by World of Warcraft.

“I will always remember that first time I went to Orgrimmar in world of Warcraft, and it was just filled with activity and people, and that community was really powerful,” Condrey said. He added that it’s the “evolution” of the virtual lobby that debuted in Advanced Warfare.

“Headquarters for us is a way to bring the community back together and allow them to socialize and recognize [each other’s achievements] and be rewarded,” Condrey said. “[It’s] your ‘off the front line’ experience as a community.”

Finally, the livestream showed the reveal everyone’s been waiting for: Nazi Zombies.

Zombies appear as “[the] Third Reich’s desperate attempt to create an army in the final stages of the war,” Sledgehammer Games’ explanation for how the undead creatures fit in to the historical setting.

Call of Duty: WWII releases on November 3rd on PlayStation 4, Xbox One, and PC.

0   POINTS
0   POINTS



About Emma Schaefer

view all posts

Emma’s early gaming was mostly done in secret, as the only gamer in a family of normal people. She still retains skills from this dark period in her life, such as the ability to teleport instantly across the house away from the computer, and holds a gold medal in the Olympic sport of “Hide the Gameboy.” Sorry, Mom, now you know. Find her on Twitter @Emma4EGM