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Call of Duty


 

News broke that Call of Duty: WWII will be moving away from regenerating health shortly after the game’s big reveal event, but the system replacing it apparently quite a bit more complex than just finding health packs lying around.

In an interview with GamesRadar, co-founder Michael Condrey expanded on a recent interview between Sledgehammer Games’ Glen Schofield and Polygon, during which Schofield teased that the next Call of Duty installment would be doing away with automatic health regeneration.

The new system, Condrey explains, will be based on support from the player’s squad. Not unlike Elizabeth’s supportive role in Bioshock Infinite, one’s squadmates can toss them supplies like ammo (and presumably health) if they’re close enough.

“Part of being this squad and working together was about helping each other out in a very different way than in previous games,” Condrey told GamesRadar. “This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case—when you’re low on ammo—your squad can share ammo.

“Certain members of your squad have certain attributes that can help you, and if you are in proximity to one of your squad members, and you need their help you can… it’s an active ability.”

Unlike Bioshock Infinite, however, squadmates in Call of Duty: WWII can actually fall in battle or get separated from the group, impacting the amount of support players will have access to on missions. “Yeah, there’s possibilities of important members of your squad dying… You can be separated from guys with key abilities that would change how you play—if you’re not with the ammo guy then you have less ability to replenish your ammo,” Condrey said.

It is unclear if these squadmate deaths would be scripted- perhaps reliant on various player choices throughout the campaign- or dynamic depending on the player’s performance.  Either way, Condrey expects the system to supply an emotional impact as well as a tactical one.

“The human loss of your squad is an important emotional impact, and there’ll be times that you’re separated and you may lose people that are emotionally important to you, so all of those things can happen, yeah.”

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. Anyone that missed the game’s first reveal trailer will want to catch up ASAP.

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Source: GamesRadar


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Call of Duty: WWII is borrowing a feature from BioShock Infinite

Your fellow soldiers are more important than ever in Call of Duty: WWII.

By Nick Plessas | 04/27/2017 11:00 AM PT | Updated 04/27/2017 11:01 AM PT

News

News broke that Call of Duty: WWII will be moving away from regenerating health shortly after the game’s big reveal event, but the system replacing it apparently quite a bit more complex than just finding health packs lying around.

In an interview with GamesRadar, co-founder Michael Condrey expanded on a recent interview between Sledgehammer Games’ Glen Schofield and Polygon, during which Schofield teased that the next Call of Duty installment would be doing away with automatic health regeneration.

The new system, Condrey explains, will be based on support from the player’s squad. Not unlike Elizabeth’s supportive role in Bioshock Infinite, one’s squadmates can toss them supplies like ammo (and presumably health) if they’re close enough.

“Part of being this squad and working together was about helping each other out in a very different way than in previous games,” Condrey told GamesRadar. “This is [you] relying on your squad, and so that was a mechanic where you can rely on your squad members to help you, and in that case—when you’re low on ammo—your squad can share ammo.

“Certain members of your squad have certain attributes that can help you, and if you are in proximity to one of your squad members, and you need their help you can… it’s an active ability.”

Unlike Bioshock Infinite, however, squadmates in Call of Duty: WWII can actually fall in battle or get separated from the group, impacting the amount of support players will have access to on missions. “Yeah, there’s possibilities of important members of your squad dying… You can be separated from guys with key abilities that would change how you play—if you’re not with the ammo guy then you have less ability to replenish your ammo,” Condrey said.

It is unclear if these squadmate deaths would be scripted- perhaps reliant on various player choices throughout the campaign- or dynamic depending on the player’s performance.  Either way, Condrey expects the system to supply an emotional impact as well as a tactical one.

“The human loss of your squad is an important emotional impact, and there’ll be times that you’re separated and you may lose people that are emotionally important to you, so all of those things can happen, yeah.”

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. Anyone that missed the game’s first reveal trailer will want to catch up ASAP.

Read More

Source: GamesRadar



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808