During its recent “Making of Call of Duty: WWII” livestream, which focused on the upcoming shooter’s multiplayer modes, Sledgehammer Games explained that, while it will be seen during the game’s story-driven campaign, Nazi symbolism will not show up in the game’s variety of multiplayer modes, including the Nazi Zombies mode.
Between saying the phrase “boots on the ground” about a thousand times, development director Michael Condrey explained that the decision to leave Nazi iconography like swastikas out of the game’s multiplayer, while still having players take on the role of Nazi soldiers, came down to respect for the victims of the war and Holocaust.
“Ultimately, we decided that Nazi symbols like the swastika had a place in our campaign to be historically accurate,” Condrey said. “But our multiplayer and zombies . . . this is a global community. We didn’t feel like it was appropriate there.”
Some countries have distinct laws against Nazi iconography appearing in media unless it is historically accruate, which Condrey alluded to in the livestream. While the campaign may pass this test, the multiplayer and especially Zombie modes would have a hard time retaining that accuracy.
Most importantly, Nazis sporting swastikas on their arms won’t be able to tea-bag Allied soliders in this iteration of Call of Duty. We think that’s a good call, Sledgehammer.
Call of Duty: WWII will be arriving to Xbox One, PlayStation 4, and PC on November 3rd.