Earlier World War II–set Call of Duty games forced players to choose weapons based on what team they were on. For instance, American forces would have access to Springfield rifles, while Germans would use the Kar98k. This was before competitive multiplayer was taken so seriously, back when developers could introduce asymmetrical game mechanics into their multiplayer games without driving fans into conniptions.
But in Sledgehammer’s upcoming Call of Duty: WWII, nation-specific weapons will be available for both the Allied and Axis forces in order to retain multiplayer balance, according to a recent interview with principal multiplayer designer Sean Soucy.
That means that players on the German team can spawn with an M1 Garand and players on the American team can spawn with a Luger P08, just as players on different teams in DICE’s Battlefield 1 have access to every weapon, no matter what army they’re fighting for.
Over the last decade or so of competitive multiplayer shooters, players have gotten used to building their own custom weapon kits to take into battle, and taking away a particular weapon from someone’s favorite kit to retain a sense of historical accuracy wasn’t a limitation that Sledgehammer wanted to include in Call of Duty: WWII‘s multiplayer.
“We wanted to make sure that players have, you know, Call of Duty players are used to having access to their array of gear, their array of weapons,” Soucy said.
The newly introduced Divisions (which replaces the “create-a-class” system from previous Call of Duty games) will determine the weapons you can use, though of course you can change Divisions during matches, and the weapons available within each Division will not be army-specific.
Call of Duty: WWII seems like it’s mixing a lot of the old with the new, returning to the series’ original World War II setting while maintaining newer features like scorestreaks.
Call of Duty: WII is coming to Xbox One, PlayStation 4, and PC on November 3rd. The open beta starts for PlayStation 4 in August, with it coming to other platforms after that.
Source: PC Gamer