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Sledgehammer Games has released a new update for Call of Duty: WWII on Xbox One and PlayStation 4—PC players will have to wait.

According to the patch notes, the update fixes a number of crashes, improves server connectivity, removes the “snaking” exploit, and fixes a number of bugs, including black screen when the host leaves the match, double XP not working as intended, and rewards not being awarded for completing Mastery Challenges.

As well as this, the update also nerfs the BAR by adding more recoil, fixes the delayed start of GameBattles matches, and increases the GameBattles Hardpoint time limit from five minutes to 10 minutes.

Read the full patch notes below:

COD:WWII Multiplayer Updates

  • XB1 and PS4 crash fixes
  • Server/connectivity improvements
  • Fixed an issue preventing users from entering local play match if booting game without internet connection
  • Fixed an issue of players being kicked to ghost lobby then start screen with “Lost connection to host” message after Public matches
  • Fixed an issue of showing black screen when host leaves match
  • Fixed an issue where players who are not the host see black and screen and no AAR between matches
  • General Leaderboard fixes and improvements
  • Fixed an issue of 2XP not being granted when indicated, sometimes granted 3XP
  • Fixed HQ progression exploits
  • Fixed an issue preventing Scorestreak Training from functioning due to Custom Match settings applied prior
  • Fixed an issue user from backing out into HQ if user accepts an invite to a lobby while in Scorestreak Training
  • Fixed map exploits on Pointe du Hoc, USS Texas, London Docks, and Flak Tower
  • Fixed an issue allowing “snaking” exploits
  • Fixed one-way smoke screen issue
  • Paratroopers in HC modes now have HC health, not normal health
  • Fixed the issue of granting free Flamethrower with partial fuel if another Flamethrower is equipped already
  • Fixed S&D issue where players are stuck when planting the Bomb after tossing a Molotov
  • Fixed an issue when party leader changes game mode, members are taken to a ghost lobby
  • Fixed an issue where when party leader leaves lobby before user loads out of match, users enter a ghost lobby
  • Fixed an issue where if party leader leaves in middle of match without bringing the rest of the party, shows that party leader is still there
  • General party improvements, including crash fixes, connectivity fixes, and access to HQ after a match
  • Fixed firing range issue causing continuous emoting
  • Fixed not allowing players who have Prestiged to accept, complete, or turn in Orders and Contracts
  • Fixed an issue not rewarding completed Mastery Challenges
  • Fixed an issue not tracking Division Skill Challenge progression in War Mode matches
  • Fixed Weekly Order issue not registering Hill Taker win
  • Fixed Daily Order Breathing Fire issue not tracking progress
  • Fixed an issue not properly tracking Panzerschreck Challenge, preventing players from receiving snow camo unlock
  • Fixed Zombies issue preventing players from earning supply drops
  • Various MP and Zombies splitscreen improvements
  • Cinematics resolution fixes on enhanced consoles
  • Fixed an issue pushing update to stats before AAR has been displayed (no more lost/unviewed stats)
  • Fixed an issue showing incorrect leaderboard data
  • Fixed an issue where changing character’s face and equipping Division uniform displays previous character face and kicks player out of the menu
  • Fixed an issue causing Headquarters death, weapon, and division stats to be logged in the Combat Record
  • Various UI improvements (Includes Order/Challenge completion instructions)

COD:WWII Multiplayer Weapon Tuning Updates

  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield

COD:WWII Basic Training Updates

  • Primed Basic Training nerf

COD:WWII Gamebattles Updates

  • Fixed delayed start of GameBattles matches
  • Increased GameBattles Hardpoint time limit from 5 min to 10 min
  • Other general GameBattles improvements

COD:WWII Campaign Updates

  • Fixed Campaign issue causing user to lose progression and re-lock missions when selecting New Game in the menu

Sledgehammer Games also offered an update on the games Headquarters mode, confirming that fully populated Headquarters have been turned on for everyone. “Players simply select HQ via the MP menu,” the developer wrote on Reddit. “The core #CODWWII HQ experience is there, so players can compete, earn rewards, show off their accomplishments and connect with friends.”

Earlier this week, footage was posted online showing a number of unannounced modes and weapons for Call of Duty: WWII, including Gun Game, Infected, and Control.

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Call of Duty: WWII update balances weapons, improves connectivity, more

A new update is now available for Call of Duty: WWII that fully restores headquarters and nerfs one of the game's weapons.

By Matthew Bennett | 11/30/2017 05:00 AM PT

News

Sledgehammer Games has released a new update for Call of Duty: WWII on Xbox One and PlayStation 4—PC players will have to wait.

According to the patch notes, the update fixes a number of crashes, improves server connectivity, removes the “snaking” exploit, and fixes a number of bugs, including black screen when the host leaves the match, double XP not working as intended, and rewards not being awarded for completing Mastery Challenges.

As well as this, the update also nerfs the BAR by adding more recoil, fixes the delayed start of GameBattles matches, and increases the GameBattles Hardpoint time limit from five minutes to 10 minutes.

Read the full patch notes below:

COD:WWII Multiplayer Updates

  • XB1 and PS4 crash fixes
  • Server/connectivity improvements
  • Fixed an issue preventing users from entering local play match if booting game without internet connection
  • Fixed an issue of players being kicked to ghost lobby then start screen with “Lost connection to host” message after Public matches
  • Fixed an issue of showing black screen when host leaves match
  • Fixed an issue where players who are not the host see black and screen and no AAR between matches
  • General Leaderboard fixes and improvements
  • Fixed an issue of 2XP not being granted when indicated, sometimes granted 3XP
  • Fixed HQ progression exploits
  • Fixed an issue preventing Scorestreak Training from functioning due to Custom Match settings applied prior
  • Fixed an issue user from backing out into HQ if user accepts an invite to a lobby while in Scorestreak Training
  • Fixed map exploits on Pointe du Hoc, USS Texas, London Docks, and Flak Tower
  • Fixed an issue allowing “snaking” exploits
  • Fixed one-way smoke screen issue
  • Paratroopers in HC modes now have HC health, not normal health
  • Fixed the issue of granting free Flamethrower with partial fuel if another Flamethrower is equipped already
  • Fixed S&D issue where players are stuck when planting the Bomb after tossing a Molotov
  • Fixed an issue when party leader changes game mode, members are taken to a ghost lobby
  • Fixed an issue where when party leader leaves lobby before user loads out of match, users enter a ghost lobby
  • Fixed an issue where if party leader leaves in middle of match without bringing the rest of the party, shows that party leader is still there
  • General party improvements, including crash fixes, connectivity fixes, and access to HQ after a match
  • Fixed firing range issue causing continuous emoting
  • Fixed not allowing players who have Prestiged to accept, complete, or turn in Orders and Contracts
  • Fixed an issue not rewarding completed Mastery Challenges
  • Fixed an issue not tracking Division Skill Challenge progression in War Mode matches
  • Fixed Weekly Order issue not registering Hill Taker win
  • Fixed Daily Order Breathing Fire issue not tracking progress
  • Fixed an issue not properly tracking Panzerschreck Challenge, preventing players from receiving snow camo unlock
  • Fixed Zombies issue preventing players from earning supply drops
  • Various MP and Zombies splitscreen improvements
  • Cinematics resolution fixes on enhanced consoles
  • Fixed an issue pushing update to stats before AAR has been displayed (no more lost/unviewed stats)
  • Fixed an issue showing incorrect leaderboard data
  • Fixed an issue where changing character’s face and equipping Division uniform displays previous character face and kicks player out of the menu
  • Fixed an issue causing Headquarters death, weapon, and division stats to be logged in the Combat Record
  • Various UI improvements (Includes Order/Challenge completion instructions)

COD:WWII Multiplayer Weapon Tuning Updates

  • BAR nerfed to add more recoil
  • Reticle unlock fix for STG-44 reflex sight
  • Custom reticle fixes for scopes of Kar98K and Lee Enfield

COD:WWII Basic Training Updates

  • Primed Basic Training nerf

COD:WWII Gamebattles Updates

  • Fixed delayed start of GameBattles matches
  • Increased GameBattles Hardpoint time limit from 5 min to 10 min
  • Other general GameBattles improvements

COD:WWII Campaign Updates

  • Fixed Campaign issue causing user to lose progression and re-lock missions when selecting New Game in the menu

Sledgehammer Games also offered an update on the games Headquarters mode, confirming that fully populated Headquarters have been turned on for everyone. “Players simply select HQ via the MP menu,” the developer wrote on Reddit. “The core #CODWWII HQ experience is there, so players can compete, earn rewards, show off their accomplishments and connect with friends.”

Earlier this week, footage was posted online showing a number of unannounced modes and weapons for Call of Duty: WWII, including Gun Game, Infected, and Control.

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89