X

REGISTER TO CUSTOMIZE
YOUR NEWS AND GET ALERTS
ON Call of Duty

Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions
No thanks, take me to EGMNOW
X
Customize your news
for instant alerts on
Call of Duty
Register below
(it only takes seconds)
Click the box below to confirm you are over 13, not a robot, and agree to our Privacy Policy & Terms and Conditions


X
X
Call of Duty


 

Call of Duty: WWII will do right by Zombies fans who enjoy discovering complex secrets and Easter eggs in their survival experiences.

In a recent interview with GameSpot, creative director Cameron Dayton and development director John Horsley discussed what developer Sledgehammer has in store for its zombie-killing fans. Complex and rewarding secrets have become a central theme across the Zombies modes of recent Call of Duty installments. According to Horsley, the secrets hidden away in WWII‘s Nazi Zombies mode are some of the most hardcore planted in a Call of Duty game yet.

“We centrally have several layers of content in the game and a lot of it is designed for entertainment and fun–you’re scared but you’re having fun,” Horsley said. “So it’s a really nice mix for us; a sweet and sour kind of palette. Then there’s the hardcore layer of secrets that are designed to challenge, to really press the hardcore to uncover it all. And then there’s a layer below that. We think it will make it one of the hardest, secret-laden zombie games released.”

Dayton continued by revealing that, unlike Treyarch’s popular Zombies saga, the crux of the mode’s narrative won’t be hidden beneath layers of intricate discovery. The general story for Sledgehammer’s mode will be on the “top level”, but secrets will unlock a deeper meaning behind the narrative.

“Klaus has been trapped in this town for long enough to use the elements from his father’s toy store to start building out some secret traps and ways that he’s helped preparing the way for his sister when she comes,” Dayton explained. “Once you open up that little cornucopia of dark mysteries, it presents an entirely deeper level of the Easter eggs and they’re all tied through the narrative.”

While Horsley claims that the mode operates in a “very fact-filled universe”—contrary to the insane weaponry, monsters, and extradimensional time travel of previous games—there are still some secrets in WWII that bend the rules a bit. One of the actors playing a survivor is David Tennant, known for his role in Doctor Who. While Tennant won’t be waving any of the Doctor’s futuristic gadgets around, there are apparently some “subtle nods” to the actor’s other fantastical role.

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. For everything about Nazi Zombies and beyond, check out our exhaustive guide to everything we know about Call of Duty: WWII.

Source: GameSpot

0   POINTS
0   POINTS


About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808

Call of Duty: WWII’s Zombies will continue a tradition from Treyarch

The new Call of Duty Nazi Zombies is its own thing, but it's still drawing on important source of inspiration from the original.

By Nick Plessas | 08/7/2017 04:00 PM PT

News

Call of Duty: WWII will do right by Zombies fans who enjoy discovering complex secrets and Easter eggs in their survival experiences.

In a recent interview with GameSpot, creative director Cameron Dayton and development director John Horsley discussed what developer Sledgehammer has in store for its zombie-killing fans. Complex and rewarding secrets have become a central theme across the Zombies modes of recent Call of Duty installments. According to Horsley, the secrets hidden away in WWII‘s Nazi Zombies mode are some of the most hardcore planted in a Call of Duty game yet.

“We centrally have several layers of content in the game and a lot of it is designed for entertainment and fun–you’re scared but you’re having fun,” Horsley said. “So it’s a really nice mix for us; a sweet and sour kind of palette. Then there’s the hardcore layer of secrets that are designed to challenge, to really press the hardcore to uncover it all. And then there’s a layer below that. We think it will make it one of the hardest, secret-laden zombie games released.”

Dayton continued by revealing that, unlike Treyarch’s popular Zombies saga, the crux of the mode’s narrative won’t be hidden beneath layers of intricate discovery. The general story for Sledgehammer’s mode will be on the “top level”, but secrets will unlock a deeper meaning behind the narrative.

“Klaus has been trapped in this town for long enough to use the elements from his father’s toy store to start building out some secret traps and ways that he’s helped preparing the way for his sister when she comes,” Dayton explained. “Once you open up that little cornucopia of dark mysteries, it presents an entirely deeper level of the Easter eggs and they’re all tied through the narrative.”

While Horsley claims that the mode operates in a “very fact-filled universe”—contrary to the insane weaponry, monsters, and extradimensional time travel of previous games—there are still some secrets in WWII that bend the rules a bit. One of the actors playing a survivor is David Tennant, known for his role in Doctor Who. While Tennant won’t be waving any of the Doctor’s futuristic gadgets around, there are apparently some “subtle nods” to the actor’s other fantastical role.

Call of Duty: WWII is slated to launch November 3rd on PlayStation 4, Xbox One, and PC. For everything about Nazi Zombies and beyond, check out our exhaustive guide to everything we know about Call of Duty: WWII.

Source: GameSpot

0   POINTS
0   POINTS



About Nick Plessas

view all posts

Nick didn’t start gaming until mid-2006. Once his parents finally allowed a console into the house, it was all uphill from there. Starting out with a PS2, he grew an affinity for Sony consoles and moved on to the PS3, and now the PS4. He keeps his gaming palette wide, but, gun to his head, he’d have to say shooters are his genre of choice. Find him on Twitter @idole808