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Capcom has revealed that when players get their hands on the upcoming Ultra Street Fighter IV, there will be a most interesting option available for each character: edition selection.

What does that mean? It means that you can revert a character to any of their previous iterations from past versions of Street Fighter IV (vanilla SFIV, Super SFIV, SSFIV Arcade Edition, SSFIV AE 2012, Ultra SFIV), picking a point at which you liked their balancing—or lack there of—more than their current selves.

So, yes, some of the over-powered versions of characters will be making their triumphant returns. Original edition Akuma and Sagat. Super SFIV Cammy. Arcade Edition Yun. Characters that still haunt the nightmares of some SFIV players out there—as portrayed in Capcom’s new trailer for the feature—will be returning from the dead.

At least, sort of. It’s now been discovered that there’s a huge catch to this inclusion, and it’s one that I’m mixed about: edition selection will only be available for local, offline play.

So, first the good. Letting older, unbalanced versions of SFIV‘s fighters back to run rampant online might not be the best of ideas. I didn’t think Capcom would just integrate the option without putting some way to separate it from normal online play, and thankfully they didn’t. However, having it be completely offline takes more than a little fun out of the feature. I can see the splintering of the community that could happen if you make edition selection an option, but why not at least let it be available for private lobbies where friends are just playing casually?

Then there’s the question of tournaments. I mean, offhand I’d say the entire feature would be banned from EVO, but maybe not? I’ll be curious to see how the decision comes down when it does.

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About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.

Capcom announces edition selection option for characters in Ultra Street Fighter IV

By Mollie L Patterson | 03/3/2014 01:59 PM PT

News

Capcom has revealed that when players get their hands on the upcoming Ultra Street Fighter IV, there will be a most interesting option available for each character: edition selection.

What does that mean? It means that you can revert a character to any of their previous iterations from past versions of Street Fighter IV (vanilla SFIV, Super SFIV, SSFIV Arcade Edition, SSFIV AE 2012, Ultra SFIV), picking a point at which you liked their balancing—or lack there of—more than their current selves.

So, yes, some of the over-powered versions of characters will be making their triumphant returns. Original edition Akuma and Sagat. Super SFIV Cammy. Arcade Edition Yun. Characters that still haunt the nightmares of some SFIV players out there—as portrayed in Capcom’s new trailer for the feature—will be returning from the dead.

At least, sort of. It’s now been discovered that there’s a huge catch to this inclusion, and it’s one that I’m mixed about: edition selection will only be available for local, offline play.

So, first the good. Letting older, unbalanced versions of SFIV‘s fighters back to run rampant online might not be the best of ideas. I didn’t think Capcom would just integrate the option without putting some way to separate it from normal online play, and thankfully they didn’t. However, having it be completely offline takes more than a little fun out of the feature. I can see the splintering of the community that could happen if you make edition selection an option, but why not at least let it be available for private lobbies where friends are just playing casually?

Then there’s the question of tournaments. I mean, offhand I’d say the entire feature would be banned from EVO, but maybe not? I’ll be curious to see how the decision comes down when it does.

0   POINTS
0   POINTS



About Mollie L Patterson

view all posts

Mollie got her start in games media via the crazy world of gaming fanzines, and now works at EGM with the goal of covering all of the weird Japanese and niche releases that nobody else on staff cares about. She’s active in the gaming community on a personal level, and an outspoken voice on topics such as equality in gaming, consumer rights, and good UI. Find her on Twitter @mollipen.