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Capcom’s Christian Svensson indicated the company may “slow down” their re-releases of fighting games on digital platforms.

Posting on the “Ask Capcom” thread of the official Capcom fourms, senior vice president Christian Svensson detailed the amount of effort required to release something digitally?verifying compatibility with emulators, obtaining digital rights to middleware, voice actors, musical score, and more, and navigating licensing issues.

Svensson went on to mention Capcom’s current digital rerelease efforts, noting an observed decline in interest and sales and citing over-saturation as the probable cause.

“It seems the novelty of such projects is wearing off even within just the fighting game community based upon the sales data of our last two launches,” Svensson wrote.

“What we can bring to you in these forms, we are doing so,” he continued. “That doesn’t mean everything will show up and to set expectations, I think you should prepare yourself that not every fighting game we’ve made will receive even one of these treatments.”

Svensson ended his post pointing out how he does not believe “conversations with SNK, EA, Sega or anyone else is going to alter these issues.”

Capcom Considering Slowing Down Digital Re-Releases of Fighting Games

By Chris Holzworth | 04/9/2013 03:23 PM PT

News

Capcom’s Christian Svensson indicated the company may “slow down” their re-releases of fighting games on digital platforms.

Posting on the “Ask Capcom” thread of the official Capcom fourms, senior vice president Christian Svensson detailed the amount of effort required to release something digitally?verifying compatibility with emulators, obtaining digital rights to middleware, voice actors, musical score, and more, and navigating licensing issues.

Svensson went on to mention Capcom’s current digital rerelease efforts, noting an observed decline in interest and sales and citing over-saturation as the probable cause.

“It seems the novelty of such projects is wearing off even within just the fighting game community based upon the sales data of our last two launches,” Svensson wrote.

“What we can bring to you in these forms, we are doing so,” he continued. “That doesn’t mean everything will show up and to set expectations, I think you should prepare yourself that not every fighting game we’ve made will receive even one of these treatments.”

Svensson ended his post pointing out how he does not believe “conversations with SNK, EA, Sega or anyone else is going to alter these issues.”

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