Monster Hunter World is almost out on consoles, but, as fans recently learned, PC players will have to wait quite a lot longer to dive into the game. Now, Capcom has explained the reason behind the delay.
Producer Ryozo Tsujimoto recently held a discussion with GamesRadar (via PC Gamer), and he took the opportunity to explain why the PC version of the game has been pushed all the way back to fall 2018.
“For the main Monster Hunter game, this is our first PC title and it’s something we want to make sure we get right,” Tsujimoto explained. “So rather than have it taking up resources during the console development and not it being able to have our full attention on it, we want to get console out the door and then we’re going to take some extra time and try and get the PC version as good as possible.
“There’s extra work you need for PC as well. On console you use first party matchmaking, you just kind of plug into it, whether it’s PSN or Xbox Live, but on PC we’re going to have to work more to get our own matchmaking working. So, hopefully, PC users won’t mind waiting a little bit longer for us to bring you a really great optimized PC experience.”
From the sound of it, the delay is due to a mix of additional technological development the team will have to implement and adding extra time to make sure everything is right. While fans aren’t happy about having to wait, this delay will hopefully ensure that the final product is at least a polished one.
Monster Hunter World releases on January 26th for the PlayStation 4 and Xbox One. The PC version is expected to release in fall 2018.
Source: PC Gamer