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Release Date: November 20, 2012

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Capcom Talks About Resident Evil 6′s Crossover Mode

Posted on June 18, 2012 AT 02:59pm

In Resident Evil 6, Capcom is integrating a new gameplay mode called “Crossover”—a feature which looks to the past of Resident Evil while also bringing in some new ideas.

When Capcom came up with the ideas for Resident Evil 2, they created something called the Zapping System–a feature via which what a player did with Leon or Clair during one play-through of the game would affect elements when going back to play the game agains as the alternate character. Though I never thought the idea really reached its full potential, it was still very interesting.

For Resident Evil 6, we’ll now be introduced to Crossover, a feature which in some ways harkens back to that idea of the Zapping System. Here, not only will the three pairs of teams—Leon and Helena, Jake and Sherry, and Chris and Piers—meet up at various parts of the game, but it’ll also provide for some interesting four-player encounters.

In an interview over on the official PlayStation Blog with Resident Evil 6 producer Yoshiaki Hirabayashi, one example of this is given. At one point, Leon and Helena run into Jake and Sherry, each of whom is being played by an actual person (and in this case, we’ll say the players playing Leon and Helena are friends, and those playing Jake and Sherry are also friends). When the two teams run into a huge boss creature, the four played must try to work together to take it down.

Then, however, the situation changes, and the teams end up finding themselves broken up. So, now Leon and Sherry are working together, while Jake and Helena must co-operate with one another. Through this, players will find themselves temporarily teaming up with other strangers around the world, to add a bit of a new dynamic to the game.

Hirabayashi talked with the official PS Blog a bit on why Capcom built upon this idea.

PlayStation.Blog: So Crossover randomly pairs players around the world playing at the same part of the game and at the same time? So we can’t just invite friends to get through a specific crossover section?

Yoshiaki Hirabayashi, Producer, Resident Evil 6: Yes, that’s exactly how it works….The concept of this feature is to have people joining you in real time and seamlessly, so whenever you happen to be at a point where you get to China as Leon, for example, somebody else in the world who’s playing roughly at the same time and they’re also about to get at that point or they’re already there as Jake, he or she will join you. So the idea is more to have a surprise about who’s going to play with you. If want to play with your friends, we recommend, first and foremost, playing with them within the storyline on the co-op, so you’ll be Jake and your friend is Sherry, or you’ll be Leon and your friend is Helena.

Of course, if want to play with friends there’s a setting for it, so whenever you come to a chapter or a story section where there’s going to be a crossover, you get a little prompt before that section asking if you want live players joining your game at this point. If you feel like playing on your own or you don’t want to play with a guy you don’t know, you can go with the AI and it’ll be you and three other AI-controlled characters. You can also choose between letting anyone come in or only friends. Of course, because you’re playing in the storyline, it means you’re not going to have a lobby as in a deathmatch, you’re going to get in touch with your friend and tell him to play the same section at the same time with the specific characters, and both will have to set the online co-op to “friends only.”

We see the concept of this feature as not necessarily being “get your friend on the other side of the crossover”, but “get your friend at the same side as you”.

What do you think of the Crossover system for Resident Evil 6? Interesting idea, or should the series go back to its single-player roots?


Source: Official PlayStation Blog

Eric L. Patterson, Executive Editor
Eric L. Patterson got started via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as can realistically be crammed in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk Eric on Twitter: @Eric_EGM. Meet the rest of the crew.

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