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Capcom’s Yoshinori Ono Says Wii U Contains Unrevealed Features

Posted on January 25, 2012 AT 04:28pm

THE BUZZ: In a recent interview, Street Fighter X Tekken producer Yoshinori Ono had an interesting comment on what we expect the Wii U to be—and what it will actually end up being. Here’s Ono’s comment from the interview with Spanish-language gaming site 3D Juegos, translated by NeoGAF member Indyana:

“What we saw last E3 is not a reflection of everything this console is able to offer. We have been trying the development kits and some of its new characteristics will improve its possibilities. It isn’t something like Kinect or similar accessories, it’s something different.

I can’t tell you more about it because, if I do, Nintendo will send assassins to finish me! (laughs) But let’s say that Wii U will be a console with so many and unique possibilities that it will be difficult to show them in the box they are going to sell it or to be published by magazines and other mediums.”

EGM’s TAKE: Ever since E3, there’s been a lot of questions regarding what exactly the Wii U is going to end up providing in terms of new opportunities for games—and what direction Nintendo would be taking the console in.

In regards to that, these comments from Ono aren’t all that surprising. Nintendo did the same thing with the Wii and 3DS—keep a few details here and there secret when announcing the platforms, only to be revealed later. With the Wii, there were rumors that a big factor of the console hadn’t been shown yet as its launch date neared; while that never really panned out, it would make sense for Nintendo to be even more secretive about the full range of the Wii U’s functionality this time around. They know that they really need to create something that will resonate with gamers, yet also know that Microsoft and Sony are right in the middle of putting together all of the details of their own new platforms.

It’s the classic rule of poker—know when to show your hand, and know when to keep it close to your chest.

Source: 3D Juegos

Eric L. Patterson, Executive Editor
Eric L. Patterson got started via self-publishing game-related fanzines in junior high, and now has one goal in life: making sure EGM has as much coverage of niche Japanese games as can realistically be crammed in. Eric’s also active in the gaming community on a personal level, being an outspoken voice on topics such as equality in gaming and consumer rights. Stalk Eric on Twitter: @Eric_EGM. Meet the rest of the crew.

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