Posted on August 25, 2014 AT 06:23am
When WildStar launched developer Carbine Studios stated that it was planning to release a new major update for the game each month, but it appears that it won’t be able to deliver on that promise with its latest update.
In an update on the official forums, the developer stated that it had planned to roll out a brand new zone with the next update, but due to receiving “a month’s worth of feedback and bugfixes” the decision was taken to push back the update’s release to implement these changes.
“The plan was to roll out a zone next month, and a pretty badass one at that,” the developer wrote. “The new zone and its contents not only sets up the epic ongoing world story of WildStar, but provides more group and solo content along with costumes, items, etc. What we hadn’t planned for was the mountain of feedback. You guys have been vocal about everything from bugs, early level content, attunement, PvP and Elder Game. And we were listening.
“Because of that, we decided to make a change. We are adding a month’s worth of feedback and bugfixes to the mix based on player feedback and user experiences. These are changes to core systems such as economy, classes, PvP, crafting – you name it. We’re knocking out bugs and making changes to improve your gameplay experience. We want to roll these issues into the patch with the new zone content and that’s going to take some more time.
“How much time you ask? That’s an excellent question! We’re going to take the time to make sure that this next patch is not only badass but bug free. I’ll update you again shortly with the list of details on what’s being addressed in the game and the timeframe.”
While this will be a little disappointing to WildStar fans, it’s not the end of the world. Presumably the team will go back to monthly releases once this update goes live.
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