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Destiny


 

Bungie has shared a number of changes that have been made to the upcoming PC beta version of Destiny 2 from the previous beta on consoles.

To start with, changes have been made to matchmaking in Quickplay and Competitive. From now on, matchmaking for Quickplay and Competitive will be tuned separately “to allow for more varied experiences between the playlists.” Read more about these changes below:

Quickplay

Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians weren’t even able charge their Super) we’ve extended the trigger for the Mercy rule so it will come into play less often.

Competitive

Matchmaking takes more time to introduce you to players that are closer to you in skill with a good connection. These matchmaking settings may take longer, but we feel that the quality of the gameplay experience will be worth the wait. We have also made improvements to the way we calculate your skill in Countdown to better reflect how you’ll perform against your opponents.

Crucible Design Lead Lars Bakken noted that an element of skill rating will always be used to match players with opponents and teammates.

As well as the matchmaking adjustments, a number of bugs have been squashed including the infinite super glitch, the Warlock glide glitch, and the infinite grenades glitch. Finally, Warlocks now have the same melee range as other classes, the super charge time has been reduced, and grenade damage has been increased in PvE. A full rundown of all the changes can be found below:

FIXED: Infinite Super Glitch
Infinite Supers are all well and good until someone loses an eye.

FIXED: Warlock Glide Glitch
This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.

FIXED: Infinite Grenades Glitch
Another issue found with the help of our friends in the console Beta. (Thank you!)

FIXED: Warlocks now have the same Melee Range as all other classes
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.

TWEAKED: Globally reduced the time it takes to charge your Super
This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.

TWEAKED: Increased Grenade Damage in PvE
Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.

TWEAKED: Increased Power Ammo drops in PvE
This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!

The Destiny 2 beta begins August 28th on PC for players who have pre-ordered the game, with everyone else being granted access on August 29th. The beta includes the Homecoming Story Mission, the Inverted Spire Strike, the Countdown PvP mode on the Midtown map, and the Control PvP mode on a brand new map called Javelin-4.

Destiny 2 launches September 6th for PlayStation 4 and Xbox One, with a PC release to follow on October 24th.

Source: Bungie

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About Matthew Bennett

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Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89

Changes that have been made to Destiny 2 since the console beta

Bungie has outlined a number of changes and fixes that have been made to Destiny 2.

By Matthew Bennett | 08/11/2017 05:00 AM PT

News

Bungie has shared a number of changes that have been made to the upcoming PC beta version of Destiny 2 from the previous beta on consoles.

To start with, changes have been made to matchmaking in Quickplay and Competitive. From now on, matchmaking for Quickplay and Competitive will be tuned separately “to allow for more varied experiences between the playlists.” Read more about these changes below:

Quickplay

Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians weren’t even able charge their Super) we’ve extended the trigger for the Mercy rule so it will come into play less often.

Competitive

Matchmaking takes more time to introduce you to players that are closer to you in skill with a good connection. These matchmaking settings may take longer, but we feel that the quality of the gameplay experience will be worth the wait. We have also made improvements to the way we calculate your skill in Countdown to better reflect how you’ll perform against your opponents.

Crucible Design Lead Lars Bakken noted that an element of skill rating will always be used to match players with opponents and teammates.

As well as the matchmaking adjustments, a number of bugs have been squashed including the infinite super glitch, the Warlock glide glitch, and the infinite grenades glitch. Finally, Warlocks now have the same melee range as other classes, the super charge time has been reduced, and grenade damage has been increased in PvE. A full rundown of all the changes can be found below:

FIXED: Infinite Super Glitch
Infinite Supers are all well and good until someone loses an eye.

FIXED: Warlock Glide Glitch
This bug was awesome… So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.

FIXED: Infinite Grenades Glitch
Another issue found with the help of our friends in the console Beta. (Thank you!)

FIXED: Warlocks now have the same Melee Range as all other classes
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.

TWEAKED: Globally reduced the time it takes to charge your Super
This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.

TWEAKED: Increased Grenade Damage in PvE
Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the “worth it” part wasn’t quite there yet.

TWEAKED: Increased Power Ammo drops in PvE
This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!

The Destiny 2 beta begins August 28th on PC for players who have pre-ordered the game, with everyone else being granted access on August 29th. The beta includes the Homecoming Story Mission, the Inverted Spire Strike, the Countdown PvP mode on the Midtown map, and the Control PvP mode on a brand new map called Javelin-4.

Destiny 2 launches September 6th for PlayStation 4 and Xbox One, with a PC release to follow on October 24th.

Source: Bungie

0   POINTS
0   POINTS



About Matthew Bennett

view all posts

Matt is one of the longest-serving members of the EGMNOW team. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Find him on Twitter @mattyjb89