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Mario and Luigi


 

In the latest installment of Iwata Asks, memberes of studio AlphaDream explained why Mario and Luigi: Dream Team required three years of development.

According to the devs, a great deal of time was spent perfecting the game’s visual style, which employs 2D pixel art that has been shaded to look 3D for characters. Backgrounds were created in 3D from the get-go. This proved slightly problematic with the 3DS’ autostereoscopic effects turned on—the 2D rendering would become too glaring for the larger art.

“We worked out special ways of drawing and using color to make them look three-dimensional,” said producer Akira Otani. “The work load was tremendous, but thanks to that, it has the sort of smooth polish distinctive of AlphaDream.”

Ultimate, after several iterations, developer AlphaDream overcame the obstacle by applying painstaking detail to the game’s art. The team had to create 16 unique directional animations for both Mario and Luigi. And for instances where scores of Luigis appear on the screen, each had to be positioned and animated slightly differently.

The full interview is available online at the Iwata Asks section of the official Nintendo website.

Mario and Luigi: Dream Team launches on 3DS August 11 in North America, July 12 in Europe.

Character Art Style Drew Out Mario and Luigi: Dream Team Development Length

By | 07/3/2013 04:02 PM PT

News

In the latest installment of Iwata Asks, memberes of studio AlphaDream explained why Mario and Luigi: Dream Team required three years of development.

According to the devs, a great deal of time was spent perfecting the game’s visual style, which employs 2D pixel art that has been shaded to look 3D for characters. Backgrounds were created in 3D from the get-go. This proved slightly problematic with the 3DS’ autostereoscopic effects turned on—the 2D rendering would become too glaring for the larger art.

“We worked out special ways of drawing and using color to make them look three-dimensional,” said producer Akira Otani. “The work load was tremendous, but thanks to that, it has the sort of smooth polish distinctive of AlphaDream.”

Ultimate, after several iterations, developer AlphaDream overcame the obstacle by applying painstaking detail to the game’s art. The team had to create 16 unique directional animations for both Mario and Luigi. And for instances where scores of Luigis appear on the screen, each had to be positioned and animated slightly differently.

The full interview is available online at the Iwata Asks section of the official Nintendo website.

Mario and Luigi: Dream Team launches on 3DS August 11 in North America, July 12 in Europe.

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