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In a new behind-the-scenes video for Child of Light, creative director Patrick Plourde and other devs on the project discuss the inspirations behind the game’s watercolor painting aesthetic.

According to lead graphist Salomé Strappazon, the team was inspired by 18th century illustrations, including works by John Bauer, Edmund Dulac, and Arthur Rackham.

Plourde, writer Jeffrey Yohalem, and others also touch upon what they were trying to capture with Child of Light’s story, its SNES-era inspirations, and what spurred the inclusion of co-op. In essence, Plourde wanted to create an experience that appealed to fans of classic JRPGs, like himself, but who had grown up and now have families and adult sensibilities.

Child of Light launches on PS4, PS3, Xbox One, Xbox 360, PC, and Wii U April 30.

 

Child of Light behind-the-scenes video explores watercolor aesthetic inspirations

By | 03/19/2014 01:04 PM PT

News

In a new behind-the-scenes video for Child of Light, creative director Patrick Plourde and other devs on the project discuss the inspirations behind the game’s watercolor painting aesthetic.

According to lead graphist Salomé Strappazon, the team was inspired by 18th century illustrations, including works by John Bauer, Edmund Dulac, and Arthur Rackham.

Plourde, writer Jeffrey Yohalem, and others also touch upon what they were trying to capture with Child of Light’s story, its SNES-era inspirations, and what spurred the inclusion of co-op. In essence, Plourde wanted to create an experience that appealed to fans of classic JRPGs, like himself, but who had grown up and now have families and adult sensibilities.

Child of Light launches on PS4, PS3, Xbox One, Xbox 360, PC, and Wii U April 30.

 

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