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Telltale Games’ latest adventure title, The Wolf Among Us, will feature RPG-like choices that impact the story more dynamically than in The Walking Dead.

In an interview with Rock, Paper, Shotgun, Telltale president and co-founder Kevin Bruner described how their Fables-based game, The Wolf Among Us, expands upon the choice mechanics from The Walking Dead.

“We’ve come up with new storytelling techniques. We call it the evolution of choice,” Bruner told Rock, Paper, Shotgun. “A big thing in Walking Dead was going where the story took you, and we would throw these choices at you, but you couldn’t really determine what was going to happen next. Whereas in Fables, the choices you make in the moment are all there, like in Walking Dead, but there are places where it branches timeline-wise.”

“If you go one way, people will be like, ‘Where were you? We were over here and we could have really used you,'” Bruner added. “You have to explain why you weren’t there. These are all new role-playing aspects that we’re using as tools to help us stay within the bounds where Bigby Wolf can be Bigby Wolf and the Fables universe can stay consistent.”

Telltale’s The Wolf Among Us is due out on PC, PS3, and Xbox 360 sometime this summer.

Choices Will More Directly Impact Story in Telltale’s The Wolf Among Us

By | 05/16/2013 01:58 PM PT

News

Telltale Games’ latest adventure title, The Wolf Among Us, will feature RPG-like choices that impact the story more dynamically than in The Walking Dead.

In an interview with Rock, Paper, Shotgun, Telltale president and co-founder Kevin Bruner described how their Fables-based game, The Wolf Among Us, expands upon the choice mechanics from The Walking Dead.

“We’ve come up with new storytelling techniques. We call it the evolution of choice,” Bruner told Rock, Paper, Shotgun. “A big thing in Walking Dead was going where the story took you, and we would throw these choices at you, but you couldn’t really determine what was going to happen next. Whereas in Fables, the choices you make in the moment are all there, like in Walking Dead, but there are places where it branches timeline-wise.”

“If you go one way, people will be like, ‘Where were you? We were over here and we could have really used you,'” Bruner added. “You have to explain why you weren’t there. These are all new role-playing aspects that we’re using as tools to help us stay within the bounds where Bigby Wolf can be Bigby Wolf and the Fables universe can stay consistent.”

Telltale’s The Wolf Among Us is due out on PC, PS3, and Xbox 360 sometime this summer.

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