Despite pulling off Kickstarter success at the last second, it’s not all rainbows and sunshine at Harmonix: the company revealed their free-to-play rhythm-based shooter Chroma is in need of “substantial retooling” and announced the termination of 37 full-time positions.
“Based on the terrific feedback we got from all you in the community, as well as our own analysis, we have concluded that Chroma will need some substantial retooling to be the game we want it to be,” reads an e-mail sent to alpha participants. “We remain passionately committed to the high-level vision, and we think there are some very successful mechanics and systems in the existing build. The team has, in fact, already started prototyping new directions for the game based on those successful mechanics. We look forward to sharing with you down the line, as Chroma evolves in new directions.”
And while Chroma goes back to the drawing board, 37 people at Harmonix will begin the search for new employment. The company today announced restructuring efforts that see 37 laid off and some internal job switching.
“Harmonix is in the process of restructuring our organization to bring it into alignment with our current and future product development plans,” a company spokesperson said in a prepared statement offered up to the press en masse. “ Unfortunately, this means making the difficult decision to reduce the number of full-time staff. We sincerely appreciate the work of each and every one of these employees. Harmonix is working to ensure that those affected are well taken care of as we make this change.”
Part of this restructuring includes Harmonix head and CEO Alex Rigopulos shifting to chief creative officer and Steve Janiak, head of publishing and business operations, taking over as CEO.
The company made clear that these layoffs and changes will not affect any games currently in production, such as Fantasia: Music Evolved and Amplitude.