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Cliff Bleszinski’s first post-Epic project may be an Unreal Tournament–style arena shooter, the designer indicated while guesting on Kevin Pereira’s Pointless podcast.

“I have a slide deck, I have a pitch, I have concept art. I know pretty much what I want to do,” Bleszinski said. “It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on, if you know what I’m saying.”

After Pereira asked further into what Bleszinski was referring to, the Gears of War designer commented about how modern FPS fans don’t know “what a proper arena shooter is,” indicating that his pitch—possibly the game related to the concept art Bleszinski’s teased over the past few months—might be an arena shooter in the same vein as Quake or Unreal Tournament.

All of this is still early into the planning stages, however, Bleszinski stressed. He has no development team, no studio that he’s a part of. What he knows for sure, however, is that he doesn’t want to be a part of something as large as Epic again. The designer also pointed to No Man’s Sky, the procedurally generated open world sci-fi game from Hello Games recently announced at VGX, and its four-person dev team as something that impresses him.

“I don’t want to work with the old guard, per se,” Bleszinski said. “I’ll talk to them, have meetings. But the last thing I need is some mid-level marketing guy telling me that, ‘Well, traditionally this doesn’t sell well, so we’re concerned” and all that. Because they’re all rearward-looking, and it just drives me fucking batshit.”

Cliff Bleszinski Possibly Working on Unreal Tournament–Style Arena Shooter for PC

By | 12/11/2013 04:27 PM PT

News

Cliff Bleszinski’s first post-Epic project may be an Unreal Tournament–style arena shooter, the designer indicated while guesting on Kevin Pereira’s Pointless podcast.

“I have a slide deck, I have a pitch, I have concept art. I know pretty much what I want to do,” Bleszinski said. “It will be a PC experience that will hearken back to a certain type of game that we cut our teeth on, if you know what I’m saying.”

After Pereira asked further into what Bleszinski was referring to, the Gears of War designer commented about how modern FPS fans don’t know “what a proper arena shooter is,” indicating that his pitch—possibly the game related to the concept art Bleszinski’s teased over the past few months—might be an arena shooter in the same vein as Quake or Unreal Tournament.

All of this is still early into the planning stages, however, Bleszinski stressed. He has no development team, no studio that he’s a part of. What he knows for sure, however, is that he doesn’t want to be a part of something as large as Epic again. The designer also pointed to No Man’s Sky, the procedurally generated open world sci-fi game from Hello Games recently announced at VGX, and its four-person dev team as something that impresses him.

“I don’t want to work with the old guard, per se,” Bleszinski said. “I’ll talk to them, have meetings. But the last thing I need is some mid-level marketing guy telling me that, ‘Well, traditionally this doesn’t sell well, so we’re concerned” and all that. Because they’re all rearward-looking, and it just drives me fucking batshit.”

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