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Code Vein


 

Code Vein might be pitting players against an unending, unrelenting army of damned enemies and giant bosses in a destroyed world, but that doesn’t mean they’ll have to go it alone. A recent story in Japanese gaming magazine Famitsu revealed that Code Vein will have a multiplayer system that—like pretty much everything else in the game—sort of resembles Bloodborne‘s multiplayer.

The upcoming vampire action RPG from Bandai Namco will forego normal matchmaking in favor of a “call for help” version of co-op. As with Bloodborne‘s Beckoning Bell, Code Vein players can fire off a distress signal that will give other players the opportunity to join your game and help you with a particularly difficult dungeon or boss. Players responding to distress signals must meet “certain requirements” beforehand to help players in complete dungeons, most likely being required to have already completed that particular dungeon.

If you watched our Code Vein preview, you’ll know that players are assisted by AI partners that provide you with buffs and items. The best part is that your AI partner will continue to assist you even after calling in another player, and any buffs or items your AI partner applies to you will affect both players. It’s a nice way of saying thanks.

Some details about the multiplayer are still unclear. Whether voice or text communication will be an option is unknown. However, the Famitsu article did state that players will be able to communicate somewhat by using gestures and pre-recorded voice lines as well as “stamps,” a system that’s reminiscent of the one in Monster Hunter: World.

What’s also unclear is if, as with Soulsborne games, players can also invade your game after the distress signal is sent out, creating a surprising competitive element to Code Vein‘s multiplayer. Some of my most memorable moments from Soulsborne games have come from player invasions, so hopefully something like that’s in the works for Code Vein.

Either way, as a huge Soulsborne fan (and a noted fan of character creators), I can’t wait to try out Code Vein, if for no other reason than the fact that you can create your very own anime vampire avatar.

Code Vein is scheduled to launch for Xbox One, PlayStation 4, and PC sometime in early 2018.

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Source: VG 24/7


About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.

Code Vein’s multiplayer revealed, and it’s only kinda like Bloodborne

Code Vein's taking more inspiration from Soulsborne games in how it's implementing cooperative multiplayer.

By Michael Goroff | 02/13/2018 01:00 PM PT

News

Code Vein might be pitting players against an unending, unrelenting army of damned enemies and giant bosses in a destroyed world, but that doesn’t mean they’ll have to go it alone. A recent story in Japanese gaming magazine Famitsu revealed that Code Vein will have a multiplayer system that—like pretty much everything else in the game—sort of resembles Bloodborne‘s multiplayer.

The upcoming vampire action RPG from Bandai Namco will forego normal matchmaking in favor of a “call for help” version of co-op. As with Bloodborne‘s Beckoning Bell, Code Vein players can fire off a distress signal that will give other players the opportunity to join your game and help you with a particularly difficult dungeon or boss. Players responding to distress signals must meet “certain requirements” beforehand to help players in complete dungeons, most likely being required to have already completed that particular dungeon.

If you watched our Code Vein preview, you’ll know that players are assisted by AI partners that provide you with buffs and items. The best part is that your AI partner will continue to assist you even after calling in another player, and any buffs or items your AI partner applies to you will affect both players. It’s a nice way of saying thanks.

Some details about the multiplayer are still unclear. Whether voice or text communication will be an option is unknown. However, the Famitsu article did state that players will be able to communicate somewhat by using gestures and pre-recorded voice lines as well as “stamps,” a system that’s reminiscent of the one in Monster Hunter: World.

What’s also unclear is if, as with Soulsborne games, players can also invade your game after the distress signal is sent out, creating a surprising competitive element to Code Vein‘s multiplayer. Some of my most memorable moments from Soulsborne games have come from player invasions, so hopefully something like that’s in the works for Code Vein.

Either way, as a huge Soulsborne fan (and a noted fan of character creators), I can’t wait to try out Code Vein, if for no other reason than the fact that you can create your very own anime vampire avatar.

Code Vein is scheduled to launch for Xbox One, PlayStation 4, and PC sometime in early 2018.

Read More

Source: VG 24/7



About Michael Goroff

view all posts

Michael Goroff has been gaming for almost three decades. He's a lover of all games and systems, but he mostly plays Xbox. That being said, if he's a fanboy, he's a fanboy for the game industry as a whole. Spit white-hot fanboy hate at him, trash talk his Gold II rank on Rocket League, or maybe just send him a cordial hello on Twitter @gogogoroff.