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Computer Scientist Trains AI to Play Super Mario Bros.

Posted on April 15, 2013 AT 02:12pm

As part of SigBovik 2013, computer science research Tom Murphy created an AI program that can play Super Mario Bros. and other NES games.

Murphy first revealed his AI during SigBovik 2013, which was held two weeks ago, April 1, in Pittsburgh, PA. Murphy’s demonstration was accompanied by a paper titled “The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel … after that it gets a little tricky.”

The AI was constructed using two programs built by Murphy: LearnFun and PlayFun. LearnFun recorded Murphy playing Super Mario Bros., factoring information such as enemy locations, the input buttons pressed, and more. That information served as the foundation for PlayFun’s approach to playing the game.

In the video demonstration (seen below) Murphy uploaded to YouTube, the AI can also be seen playing Karate Kid and Pac-Man.

Source: Tech Crunch

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Chris Holzworth has wanted to write about games all his life. He first cut his teeth writing for enthusiast sites such as RPGFan, and after writing for just about every other enthusiast website he could came across, wound up as EGM's east coast news correspondent (read: editorial intern) before relocating to LA to serve as news editor. You can follow his rants about storytelling on Twitter @manadrive.[Meet the rest of the crew]

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