As part of SigBovik 2013, computer science research Tom Murphy created an AI program that can play Super Mario Bros. and other NES games.
Murphy first revealed his AI during SigBovik 2013, which was held two weeks ago, April 1, in Pittsburgh, PA. Murphy’s demonstration was accompanied by a paper titled “The First Level of Super Mario Bros. is Easy with Lexicographic Orderings and Time Travel … after that it gets a little tricky.”
The AI was constructed using two programs built by Murphy: LearnFun and PlayFun. LearnFun recorded Murphy playing Super Mario Bros., factoring information such as enemy locations, the input buttons pressed, and more. That information served as the foundation for PlayFun’s approach to playing the game.
In the video demonstration (seen below) Murphy uploaded to YouTube, the AI can also be seen playing Karate Kid and Pac-Man.