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Counter-Strike: Global Offensive Day One Patch Notes

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Posted on August 21, 2012 AT 03:23am

The PC version of Counter-Strike: Global Offensive has received a new patch to fix some of the issues that cropped up during the beta.

The patch includes several UI changes, a few sound fixes, and a lot of general bug fixes. The game is now live on Steam, and you can check out the patch notes below:

Gameplay:

  • Added the Weapons Course to the game.

UI:

  • Voice notification can now show more players talking.
  • Updated the freeze panel to no longer show the heath for your killer in competitive mode.
  • Added an option in the menu to disable the game instructor messages.
  • Update to the player info panel to no longer show achievement alerts.
  • Update to the leaderboard screen to default to Friends filter.
  • Added the Total Games Played leaderboard category.
  • Updated the Play With Friends screen:
  • Made the chat window bigger so text is no longer cut off.
  • Adjusted the size of dimming when the focus changes between friends list and lobby list. It used to obscure the friends list and a little of the chat. Now it only obscures the friends list.

Bug Fixes:

  • Updated the radio command panel so that the radio panel doesn’t end up at the top of the screen during a mode that doesn’t have a money panel.
  • Set Classic Casual deadtalk to 0 to encourage fair play.
  • Fixed the freeze panel dynamic positioning that would allow it to go too high.
  • Fixed a missing text string displayed when player is not connected to Steam in leaderboards.
  • Fixed a bug where the Mag7 could be bought by Ts via console commands.
  • Fixed a bug where adding favorite server was not functional in the Community Server UI.
  • Fixed a bug in the Play With Friends lobby where using left and right on keyboard or gamepad made the screen unresponsive.
  • Fixed a bug in the Play With Friends lobby where typing in the Chat window would cause player names to flicker in the friends list.
  • Fix for voice/chat/radio messages. Better unified the handling of voice and chat messages.
  • Chat messages now correctly use sv_allchat (instead of sv_alltalk), which should be more consistent with other source games.
  • Team-only communications now are not affected by sv_allchat/sv_alltalk, which means that private communications to one’s team stay private, regardless of game mode.
  • Team-only communication is also not overridden by sv_full_alltalk, which allows teams to privately communicate strategy during warmup time and intermission.
  • Radio commands are considered team-only, so these should still be usable for tactics during games with sv_alltalk enabled (e.g. casual).
  • Spectators no longer hear team-only communications, except when sv_spec_hear is mode 2 (hear/see comms of the spectated teams).

Audio:

  • Increased the audible range of the c4 plant and disarm sounds.
  • Fixed audio randomly chirping/screeching on certain levels.
  • Matchmaking:
  • Tuned lobby distance computations when performing matchmaking.
  • Exposed a convar (“mm_csgo_community_search_players_min”) for community quick match to look for community servers having at least specified number of human players already playing.

Community:

  • Shipped zombie model to support the Zombie Mod

Have you bought the game? Does anything else need fixing? Let us know in the comments below.

Matthew Bennett, Associate Editor
Matthew Bennett finally got his big break with EGM three years ago, following years of volunteer work for various sites. An ability to go many hours without sleep and a quick wit make him ideal for his role as associate editor at EGMNOW.com. He often thinks back to the days when the very idea of this career seemed like nothing but an impossible dream. Follow him on Twitter @mattyjb89. Meet the rest of the crew.

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