Posted on August 24, 2012 AT 02:53am
Valve has released yet another patch for the recently released Counter-Strike: Global Offensive, further proving its commitment to making this game as bug free as possible.
This latest patch fixes several bugs in the game and offers a few subtle gameplay tweaks. You can check out the full patch notes below:
- Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
- Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
- Increased amount of tagging that results from hits.
- Fixed the scoreboard turning toggleable in the end match state.
- Fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
- Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
- Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.
- Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
- Exposed mp_forcecamera convar.
- Exposed set of server hibernate convars.
- Fixed code that was preventing mapper-placed weapons.
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