It turns out there’s a good excuse why Crackdown 3 has been in development for so long, and that’s because the world map is going to be big.
When asked in a recent interview with Gamereactor why the development timeline has been so long for Crackdown 3, design director Clint Bundrick described the game as “incredibly ambitious,” explaining that Providence, the city in which Crackdown 3 takes place, will be twice the size of Pacific City, the setting from the first game.
And that’s not just in terms of surface area, either: The tallest building in Crackdown 3 will be twice as high as the tallest building from the first Crackdown.
The one bit of bad news is that Bundrick is solely talking about the “campaign world,” not the competitive multiplayer map. We know that the cloud-computed destructibility that Microsoft has been touting for Crackdown 3 only applies to the competitive multiplayer, so it’s possible that the map size in that mode is a smaller due to technological constraints. Or, who knows, it might be even bigger, because the power of the cloud is truly infinite and we should all bask in its radiance. Probably not, though.
In addition to giving us some more details about Providence, Bundrick also revealed a couple of the weapons that Agents will be able to get their hands on in Crackdown 3. These include a micro-missile launcher, which Bundrick describes as a “fully automatic machine gun that shoots rockets,” and a “singularity weapon that you fire and it sucks in props and enemies and then throws them outwards.” Yes, please.
The long wait for Crackdown 3 will finally end November 7th, when the game comes to Xbox One and Windows 10 PC. Before that, however, we’ll be getting some “exciting news” about the game at San Diego Comic-Con, so hopefully some of our questions about the game’s multiplayer will be answered then.
Source: Game Rant